Bioware has revealed that Mass Effect 2 is likely to see some "visual changes" on PS3 - and will "play differently" to the 360 version of the game.
Wealth of Geeks explores some of the best gaming romances that have stolen our hearts over the years.
Thanks to their innovative approach to gaming, RPGs like Dark Souls, Final Fantasy VII, and Dragon Quest left a significant impact on the genre.
ES3 set things off, it's a shame they got greedy and decided to cut corners so the executives could get huge pay days.
Diandra worked on Diablo 4 and also other games at Blizzard including WoW: Dragon Flight. She’s also been at Bioware, Carbine, RIOT, and she is currently working at Crystal Dynamics.
Brian was the Lead Writer on Diablo 3 Reaper of Souls, worked on StarCraft: Heart of the Swarm, StarCraft: Wings of Liberty, and was also a writer on Mass Effect 2. He’s also been involved in movies such as the Iron Giant.
Diandra and Brian discuss their industry experience, the games they have worked on, how the writing process works, and much more.
its unreal engine 3 right.
If by "play differently" it plays like a RPG instead of a shooter then ill purchase it.
I wanna see I wanna see!
hmmmm as long as there ar'nt major performance and graphical issues then i'm ok with it.
When asked what PS3 brought to Mass Effect that 360 couldn't, Zeschuck said:
"The important thing is that, fundamentally, [PS3] has a very different architecture. Visually, there are probably some changes - I mean, there are differences in the way the memory is allocated, and the graphical processor is all different.
"We're not going to get pulled into the argument over which is the more powerful; at the end of the day, they both are, and we can do whatever we want on them.