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8.6

Enslaved Review Scans from GamesMaster Are Now Out In The Open

"A couple of weeks ago it was rumored that the new issue of GamesMaster contains the first official Enslaved Review and that the score was quite decent – 86%. In the meantime the rumor was confirmed by the magazine’s subscribers, but the first Enslaved Review Scans are surfacing only now, and here."

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softsailor.com
Croash4965d ago (Edited 4965d ago )

Thanks, that's all I needed to know, can't wait to play it :D

I warn everyone though, after reading the article, they are doing a minor spoiler about the ending on page 4 (it occurs 2 times) :/ And it's also found in the last quote from the magazine they make in the article.

albel_nox4965d ago

Thanks for the heads up. I hate spoilers.

el zorro4965d ago

This sounds great. I have been looking forward to this game.

Thanks for the spoiler warning. I don't want to read any spoilers before I play it.

StanLee4965d ago

With no co-op or multiple endings to encourage a second play through, even if this game is stellar, it's a rental.

firelogic4965d ago (Edited 4965d ago )

Agreed. A part of me wants it to be disappointing in sales because of the raping they're doing to one of my favourite franchises.

Unicron4965d ago

Does no one replay games for fun any more?

kaveti66164965d ago

@unicron

I replayed Dead Space several times. But I do appreciate it if the developer adds multiple endings or extra content to make me replay the game.

FungLip4965d ago

I played the demo and while the core gameplay isn't that special or great by any means, they definitely sold it well. The presentation is great. Platforming is like Uncharted2 but the controls aren't as tight. So far it feels a lot like heavenly sword, good but not great.

Game-ur4965d ago (Edited 4965d ago )

Platforming felt automated, I was just spamming the jump button and pressing forward most of the time and on normal difficulty, it's like the game played itself , and the combat is a copy of HS and uninteresting.

The good thing is the graphics and cinematics.

Rental at best.

raztad4965d ago

I felt the combat a lot simpler than HS's. I mean HS combat was about stances (long and short range sword fighting) and counter moves which added a very nice level of strategy. I dont remember the Enslave demo to be that deep.

tiamat54965d ago

I agree. It felt wrong. Combat felt clumsy as did climbing and even just walking. Nice effort to try and mix up the gameplay but this definately won't be on my must buy list. Rental or used maybe

firelogic4965d ago

I shudder at the thought of how DMC will play considering HS wasn't the tightest and smoothest of controlling games, and now I read this about Enslaved.

GezForce4965d ago

Andy serkis ftw!... hope they fix the screen tears before release though.

stuntman_mike4965d ago

definatley getting day one im a big fan of ninja theory loved heavenly sword too.

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120°

15 PS3 Games That Would Absolutely Shine as PS5 Remakes

GB: "With this feature, we talk about 15 games on the PS3 that should be remade for the PlayStation 5."

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gamingbolt.com
kenpachi13d ago

You left out The Darkness games bring those back

fan_of_gaming12d ago

The head of Nightdive Studios has posted that The Darkness is on their list of games they want to do, so hopefully something comes from that

Yi-Long12d ago

Little Big Planet 1 and 2 deserve a mention, IMO.

Good call on Motorstorm, a game released 2 gens ago but still looks and feels so good. Motorstorm 2 and Motorstorm RC were gems as well. They followed up the Motorstorm games with the brilliant Driveclub, which still manages to put modern racing games to shame. Imagine closing down a studio as talented as that ... (!) Incredible.

A little 'arcade-gem' back then was The Last Guy, a top down 'follow the leader' snake-like game where you had to find and lead survivors to safety during an alien invasion, on terrible looking 'Google-earth' maps. Graphics were poor, even back then, but would love that same gameplay with modern maps and graphics.

Street Fighter 4, once it finally had a full roster, was quite good, but it was always an ugly game, sadly. Imagine bringing that back while using the current SF6 engine.

fan_of_gaming12d ago

Good suggestions, I'd be in for
LittleBigPlanet
LittleBigPlanet 2
Motorstorm: Pacific Rift
Motorstorm: RC

purple10112d ago

God damn I love motorstorm so much

At the time I had a low-mid range sony 40” tv, The latency to the controller was waaaay too high, would to play a modern version

In saying that later I got a 3d lg tv and playing the 3d motorstorm in my bedroom with the environment crumbling around the track, was something special, specially compared to what others were playing at the time, will always remember that

Skuletor12d ago

Some good choices here and Resistance: Fall of Man is my most wanted PS3 remaster/remake. Not sure about their claim it was Sony's answer to Gears of War though.

CrimsonWing6912d ago

I’d rather have sequels than remakes. Look at Dead Space 1 Remake. Would’ve been cooler if we got a new entry and it failed with sales sealing the fate of a sequel rather than just replay the same game and it fail in sales and we never get a new entry.

Remakes are great for things like PS2 and earlier games to really get a crazy new graphical coat, but I think we should ease up on all these remakes and actually do sequels.

fan_of_gaming12d ago

Yeah for sure, sequels would be ideal. But in the current market environment where many big publishers are risk-averse, I'd rather get a remaster or remake that a developer can do on a budget that will be approved, rather than nothing for an IP.

Inverno12d ago

I rather they remaster and port over to PC and current gen all the games permanently stuck on PS360. Those games don't need remakes, they need to be given a chance to live again outside of their confined consoles and then give a few proper sequels. Like Sleeping Dogs, Motor Storm, LA Noir, should get another entry.

fan_of_gaming12d ago

Yeah I'd be fine with remasters of PS3 games too, they don't have to be remakes.

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60°

The 10 worst PC ports that ruined otherwise great video games

From Xfire: "It's not unusual to see the occasional bad PC port, but these ones make the bad PC ports look great in comparison."

Kados1019d ago

To be fair with GTAIV, it was a very CPU bound game, released at a time when the vast majority of PC gamers still believed that the CPU was nearly irrelevant, and that you only needed a good GPU. 95% of "gaming" builds back then were using turds for CPUs.

Giblet_Head1019d ago (Edited 1019d ago )

Ya, 2005-2010 was an interesting period. Entry/mid level CPUs have come a long way since then.

RonsonPL1018d ago (Edited 1018d ago )

The "majority" is still just as dumb as before.The game was simply f...d.
It had micro-stutters and never ever ran properly. People who say otherwise simply couldn't see the microstutter because of their LCD display's blurry motion. It should fly in 85fps or 100fps on fastest CPU back then, but it didn't. It was a buggy, awful port. I had a CPU over twice as fast as what x360 had. A GPU 5x as fast. And I couldn't do anything to make it run perfectly.
I don't know who's fault was this. Maybe it was not the developers alone. Maybe it was because of the drivers and the fact nobody gave a flying f..k about stable, high framerate on a PC game. We've had two different OSes then, and as I pointed out, microstutters were not that obvious on an LCD. There was no Digital Foundry to point such problems out and not many people still played on CRT monitors to be able to notice the problem (in like 2 seconds of playing, seriously, you don't need any tools. It just hits your eyes like a speeding truck)

GTA V continued the tradition. It manages the CPU resources so badly, it basically cannot run at locked 144fps till this day, or even 60fps in stereoscopic 3D mode (so 2x 60fps per second) because it's so dependant on single core performance and because it's so messed up by either port devs or Nvidia (who said they will fix it, then 3 years of promises led to shutting the forums down, which solved the problem in their eyes - no one complains anymore ;)

GTA III port was never optimized for even 60fps, not to mention 100 or 120.
The port of GTA V was hidden in their cabinet for almost 3 years, during which PC gamers were bein lied to about it.

See the pattern yet?
Yeah. They don't give a shit about PC gaming or assume a buggy, stuttery mess is good enough, as long as people keep buying the games.

Actually... to think of it. They didn't make a proper Lemmings game for PC either. There was Amiga version and that's it. Only later on they mercifully released Lemmings: Tribes sequel. Until then PC gamers could only dream about digitized (real recorded audio) sounds and music. So this tradition of shitting onto PC gamers is now 30 years old ;)

100°

Active Quest Episode 117: Star Wars: KOTOR Is Likely Returning, Atelier Firis DX Is Addictive

Joseph, Josh, and Chris go over a striking Sony decision, a Star Wars: Knights of the Republic remake seems to be happening, and local JRPG lover Chris talks about Atelier Firis DX.

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activequestpodcast.com
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