I review the single player elements of Halo: Reach, looking at the campaign, Firefight, along with the other single player modes.
"Please note that before you go any further, if you have not yet completed Halo: Reach, you may not want to read through the whole review in case I spoil something for you. If you’re not bothered then read on; I hope I haven’t deterred some of you away!"
Bungie - "Join our development team to see the new updates arriving with Destiny 2: The Final Shape. Releasing on June 4, 2024."
How do composers make the iconic music tracks from games that we love? And just what makes them so memorable?
Amid ongoing anxiety within Bungie following layoffs last year, the studio is now preparing for another shakeup, this time on Marathon.
Talk about mismanaged Bungie is a studio of tremendous potential and have made some of the greatest shooters to date. Sony pushed them to just make another Destiny style game and consult on other studios live service games and are now getting thrown under a bus as the pivot away from predominantly gaas games is unfolding.
I'd love to see a world where Bungie can focus on telling great sci fi stories again away from a live service dungeon but we all know that's a pipe dream
This studio has had three owners and its never worked well with any of them....Management has issues
Lol...really? Cos I would like to know how it lost those crucial 0.03 marks...lol. Why not just rate games out of 100 if you're gonna have to go to the 2nd decimal to give precise reviews?
Fanboy. It's obviously not any better than an 8.66/10.
yeah its a 9, fantastic campaign beter than K2 and R2
Why don't people just rate games as "Buy", "Rent" and "Pass". That's all a real gamer is interested in. Not 0.00267 differences.
I finished it last night and am considering returning it.
It was good while it lasted but I dont know if I want to replay it.
To be honest I found the enemies kind of annoying, having to empty a clip into an elites head to get a kill. (played on heroic) I can only imagine legendary more frustrating.
Its a cheap way of uping the difficulty I think, I like a game where a headshot is a kill. Even the shielded grunts take 3 or 4 burst of fire to die. If you want to up the difficulty, add more enemies or make their tactics better, dont make their shields harder or your weapons weaker, thats a cop out.
Still the best Halo since the first one thou, but needs more levels like Halo and The Silent Cartographer.