160°
8.6

Gaming Till Disconnected Review: Halo: Reach Single Player

I review the single player elements of Halo: Reach, looking at the campaign, Firefight, along with the other single player modes.

"Please note that before you go any further, if you have not yet completed Halo: Reach, you may not want to read through the whole review in case I spoil something for you. If you’re not bothered then read on; I hope I haven’t deterred some of you away!"

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gamingtilldisconnected.com
ndibu4966d ago

Lol...really? Cos I would like to know how it lost those crucial 0.03 marks...lol. Why not just rate games out of 100 if you're gonna have to go to the 2nd decimal to give precise reviews?

Livin_in_a_box4966d ago

...because.

I do the decimal points because I always have, read it as 8.5 if you want.

deadreckoning6664965d ago

@ndibu- I don't know the difference..but fanboys do.

SilentNegotiator4966d ago (Edited 4966d ago )

Fanboy. It's obviously not any better than an 8.66/10.

ndibu4966d ago

That is missing at least 0.0453 points. At least

gillri4966d ago

yeah its a 9, fantastic campaign beter than K2 and R2

talltony4965d ago

i cant get into the sp. I only like the mp. The graphics of kz2 pulled me in by immersing me. I give the sp a 7. Mp a 9

Arnon4965d ago

"The graphics of kz2 pulled me in by immersing me."

That's kinda sad. Whatever happened to liking the story of a game for it's story? Halo: Reach's story was fantastic, and was more engaging than any other Halo game I've played.

I'm not really sure how people can say that the ending to this game was written by a 14 year old, when God of War has one of the silliest endings I've experienced in a video game and was hailed to have an amazing story. My idiot friend could've written it.

Personally, I found the Halo series to be silly aside from a great multiplayer. It's story was epic at points and had some pretty neat set pieces, but the actual story felt bland at times. However, with Reach, it really turned my entire view of the franchise around. It really let you see why the UNSC were fighting so hard to stop the Covenant.

*SPOILERS*

Kratos tries to find the ultimate power to take down Zeus. He retrieves Pandora's Box and opens it, only to discover that the box is empty. It turns out that the ultimate power was inside of him the whole time, and the power... was... hope *sob*.

talltony4965d ago (Edited 4965d ago )

I just cant get into reaches story. I dnt know if it's because I am playing on legendary alone or what. And I am not saying killzones story is better either am just saying it had me more immersed than reach which made it more enjoy it more. Both are about space marines so it's not like one story is more generic than the other.

SaberEdge4965d ago

Isn't the campaign about as long as Killzone 2's campaign? They seemed about the same length to me. Certainly not enough to give one any real advantage over the other. I also just liked the characters and narrative of Halo Reach better.

Kyur4ThePain4965d ago

Why don't people just rate games as "Buy", "Rent" and "Pass". That's all a real gamer is interested in. Not 0.00267 differences.

aviator1894965d ago

that would be really awesome

Bathyj4965d ago

I finished it last night and am considering returning it.

It was good while it lasted but I dont know if I want to replay it.

To be honest I found the enemies kind of annoying, having to empty a clip into an elites head to get a kill. (played on heroic) I can only imagine legendary more frustrating.

Its a cheap way of uping the difficulty I think, I like a game where a headshot is a kill. Even the shielded grunts take 3 or 4 burst of fire to die. If you want to up the difficulty, add more enemies or make their tactics better, dont make their shields harder or your weapons weaker, thats a cop out.

Still the best Halo since the first one thou, but needs more levels like Halo and The Silent Cartographer.

KingKionic 4965d ago

Grunts take one shot to the head to kill them every time i shoot them with the dmr or magnum .

Bathyj4965d ago

Shielded Grunts? On Heroic?

Some elites take near a whole clip from the dmr (thats the scoped rifle right?) to the head just to knock their shield off. I know its for the extra challege but I just dont like it.

I prefer games to be like Rainbow 6, a quick burst to the chest or a single headsot will do it most times.

Its just my opinion so dont all you Halo junkies get upset.

KingKionic 4965d ago

Elites are pretty tough enemies with and without shields . But your right with shield`s the grunt takes more then one shot to the head .

Halo reach isn't shooting for realism .

It`s pretty obvious it isn't because you have a regenerating shield .

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90°

Destiny 2: The Final Shape Developer Gameplay Preview

Bungie - "Join our development team to see the new updates arriving with Destiny 2: The Final Shape. Releasing on June 4, 2024."

InUrFoxHole13d ago

What is this she/her, he/him bs?

60°

The importance of audio: How music makes games better

How do composers make the iconic music tracks from games that we love? And just what makes them so memorable?

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gamespew.com
140°

Bungie Replaces Marathon Director Amid Leadership Shakeup, Fears of Layoffs

Amid ongoing anxiety within Bungie following layoffs last year, the studio is now preparing for another shakeup, this time on Marathon.

Kaii34d ago

Layoffs should be hitting the incompetent management at this point.

Profchaos34d ago

Talk about mismanaged Bungie is a studio of tremendous potential and have made some of the greatest shooters to date. Sony pushed them to just make another Destiny style game and consult on other studios live service games and are now getting thrown under a bus as the pivot away from predominantly gaas games is unfolding.

I'd love to see a world where Bungie can focus on telling great sci fi stories again away from a live service dungeon but we all know that's a pipe dream

Rynxie34d ago (Edited 34d ago )

Are you serious? Do you just talk out of your arse naturally, or did it take years of being a POS?

Profchaos34d ago

You normally get so offended by internet comments or did it take years of being soft

purple10134d ago (Edited 34d ago )

Yes I see your point mate, someone clearly didn’t read the article.

Specifically the bit:

“Notably, multiple sources at the time and since have shared that Sony has largely left the studio to sort out its own troubles and was not responsible for the layoffs, with CEO Pete Parsons taking responsibility.“

He’s just spouting nonsense

Huey_My_D_Long34d ago

lol what so fucking hilarious is that you called him out so bad he projected him being offended onto you.

Its been well documented that Bungie's management has been more responsible for their shortfalls, even mentioned in said article that we are commenting on.

Its ok, just admit you didn't read the article.

MIDGETonSTILTS1734d ago

Arrowhead Studios will be Sony’s GaaS consult now.

Gameseeker_Frampt34d ago

I like how for some, it is never Bungie's fault. Microsoft, Activision, and now Sony - it is everyone else who is pushing Bungie to make all these bad decisions.

-Foxtrot34d ago

Thrown under the bus?

Are you joking? This is all Bungie, we all thought it was 100% Activision but it's clear the higher ups at Bungie don't have a clue how to run the studio and are more bothered about saving their own skin and the money that they rake in.

Sony gave them an extra $1.2 Billion to make sure that employees didn't leave and they didn't have to cut anyones jobs. Where did that money go because Bungie still cut peoples jobs and I bet you the higher management still kept a hold of their big fact paychecks and bonuses.

Sony invested poorly in this and the best thing they can do now is throw the old Bungie management out and take hold of the studio fully.

MIDGETonSTILTS1734d ago

Don’t throw the baby out with the bath water. Somebody at Bungie is the golden goose making great shooting mechanics, and the rest need to justify their paychecks.

+ Show (1) more replyLast reply 34d ago
Fearmonkey34d ago

This studio has had three owners and its never worked well with any of them....Management has issues

ChasterMies34d ago (Edited 34d ago )

Worked very well for Microsoft. Microsoft’s mistake was letting Bungie go.

Fearmonkey33d ago

it worked so well with MS that they so wanted to be away from them they bought the company back. Only to do it again with activision-blizzard, and then sold to Sony...Sony shouldn't have bought them...Bungie hasnt been the same for a long time..