Justin Robinson of Atomic: MPC writes "From our testing it's clear that ATI's implementation FP16 Demotion does affect image quality in games as challenged by NVIDIA. However, the extent and prevalence of it is not universal - from four games, only one showed any real visible influence. On the other side of the coin are performance improvements, which are plentiful in two games from four: boosting performance by 17 per cent at high resolutions, and a still-impressive 10 per cent at lower resolutions."
Nvidia presented Covert Protocol, a tech demo aiming to showcase the "power" of the Nvidia Ace technology applied to video game characters.
I don’t know why people keep thinking of it as AI vs no AI.
A much more likely scenario is the use of AI alongside human work.
Eg. AI voices used during side quests or banter to boost the lines of dialog.
AI generating additional pre determined branches in dialog tree options for more freedom in conversations with NPCs
The biggest thing to talk about here is that every interaction requires communication to inworld servers so there's three big impacts here
1) games are always online no question about it
2) delays in processing on inworld servers, outages or unexpected load as a result of some astronomically popular game will cause real time game delays ever wait for a chat got response this will be similar as the context must be pulled via the llm.
Now as for the other impact the artistic one no I don't think writers can be replaced I've mentioned before often AI generated writing is word soup I still standby that it's also evident in the video to.
AI can not convery accurately human emotions and I don't think ever will.
I know publishers are looking to cut down on development costs but what happens when inworld decide to charge per interaction or update their pricing a year after your game goes live you have no choice but pay it or shutter it.
Ive felt for a while that we are heading towards this place of games being disposable entertainment and now it's feeling more and more accurate
NVIDIA has released the RTX HDR AI-powered Freestyle filter to enable great HDR in SDR-only PC games. They also added RTX Dynamic Vibrance.
I had a little drag and drop mod that did this, it's nice to see that I can do it through the filters now. It really makes a difference on games like Control that has some really washed out blacks making the game lose depth and look flat. Borderlands 2 looks great with it on, makes the colours pop and the 'splosion's are epic.
Created by Bethesda Softworks, The Elder Scrolls is hailed as one of the most groundbreaking RPG franchises.
this like m$ saying sony is a 2 face lair....oh wait
so which one is the best out the two, ati or nvidia in terms of sales and/or quality?
ATI sucks because half of the games that come out don't support them, but overall they are a better company than NVIDIA IMO. I mean their products are a lot cheaper than NVIDIA's.
Btw, I thought AMD dropped the name ATI. What happened?
Nvidia sound just like sony, Bitter and sour when thier hardware is actully put to the test it just doesnt live up to the hype.
I've owned cards from both companies. The TNT2 series lasted a long time and was very competitive. The Radeon X850 was a beast. I currently have a Nvidia 8800GTS 512 (G92) and it still kicks a good amount of ass, even to this day. I'm overall very happy with Nvidia, but both solutions have their positives.