There was a time when buying a game was s simple thing. You went to the store, looked through the game selection for the console you had, and made your selection. This went unchanged until the end of the PS2/X-box/GameCube days. It was a typical case of it isn't broke, why fix it. Then, with the launch of the PS3 and X-box 360, console games moved closer to PC's; we received games that would require an occasional patch or two to make it run smoother, or prevent people from exploiting glitches that could allow them to cheat online. Sadly, all this was too much of a good thing, and like dark clouds on a summer's day, dlc came along and changed everything. My problems with dlc aside (I'll save that for another rant), something I did not expect came along with it. That something was the repackaged Game of the Year editions.
The artist behind Fallout 4’s Deathclaw reveals just how bad things got back when Bethesda took over the series
People are stupid I get it. No one should feel unsafe,
But I think they need to talk about why they cut so many corners during the development process and why none of their games ever look current. And why they think all of this is okay while they charge full price.
Bethesda's post-apocalyptic RPG remains an unabashed classic, more than a decade and a half on from its launch.
For me its the fact that I could put hundreds of hours into it and still find areas I missed in my earlier runs. It was also my first FO and despite what I had to put up with at times such as overall crashs and killing my orginal PS3 with the YLOD it's still my favorite entry to this day.
Tons of reasons
But my silly little one…hunting for unique weapons and armour
Something Fallout 4 just didn’t really have as much because they replaced most of it with randomly generated customised weapons. Even Elder Scrolla doesn't do it as well.
Sense of exploration. That was why older Bethesda games were so good. They might have had glitches, broken mechanics, meh visuals, etc., but they were some of the best around when it came down to the sense of exploration. You could go wherever you wanted and you would find something cool; it might have been a faction, a weapon, an enemy and much more. And that is what they are lacking now. Skyrim still had a lot of that, but Fallout 4 dropped it by focusing on an interconnected world and more randomly generated rewards. Fallout 76 just kept that trend and added multiplayer, and Starfield went even further in killing it by creating a whole universe with parts completely isolated from each other.
I think the retrospective of Fallout: New Vegas' existence has somewhat diminished the view of Fallout 3 in the eyes of many, but it getting out of the vault in Fallout 3 was, for me, the most remarkable experience I've had in a videogame.
I was 12 when it came out, and I remember I just saw the score it got in Gamemaster magazine (remember those!? 😅), and I just went to the shop and bought it with my pocket money.
Not knowing anything about the game, I thought the whole thing was going to be about growing up in a vault, especially given that I'd spent about 2 hours in it....I literally could.not.believe it when you got out and it was just this wasteland on every direction. Amazing.
Probably because these Bethesda games were hand crafted so that exploration meant something. Unlike Starfield where this sense of exploration is replaced with the illusion of scope and procedurally generated worlds. A player can always appreciate when they wonder into an unforgettable new encounter by accident or stumble across a new questline that becomes their favourite. Just like a player can always tell when they're ploughing through filler on auto pilot, that they'll forget the moment some resource numbers go up and nothing worth remembering occurred.
I mean, in Fallout 3 you could nuke an entire town as a SIDE QUEST. In The Elder Scrolls Oblivion and Skyrim, the Dark Brotherhood questlines were my favourite in any RPGs and you could completely avoid them if you didn't care for them. In The Witcher 3 side quests take you on ridiculously dark and mysterious storylines that are some of the best I've played in RPG history. There's a reason why people still talk about KOTOR to this day. Difference between a developer creating something or just padding a game world with stuff.
The Fallout Anthology Edition is coming to PC very soon, and is packaged with some very S.P.E.C.I.A.L. bonuses.
It’s an awful downgrade to the last one they did
They included physical disc back then
I would love the classic fallout games on console. Closest I could find was atom rpg, I liked that one a lot
So this guy is just saying that he hates goty editions because he doesn't have the patience to wait for them?
Fallout 3 goty was great: 30 bucks instead 60 + 50 for dlc
Right now i'm waiting for some sort of complete edition of ME2 and AW because these games get spammed with dlc
I buy good online games day 1, with single player games i can even wait for a couple of years.
game of the year editions rock. This guy has to shut his trap. Batman AA goty and fallout goty, and littlebigplanet goty editions are great for people that never got a chance to play the games. And it comes with a crap load of extra features adding more re playability. And last but not least, its on the disc, not some bull crap DLC you have to download.
wow just WOOOOW
Fallout GOTY was a buggy mess. If I was Bethesda I would be ashamed and cry at my desk every day for that monstrosity.
On the other hand, Oblivion GOTY is impecable. Don't know how they could get one right and the other so wrong, especially since the engines are so closely related.