GamesRadar: The second-hand market is a tricky beast to tackle. On the one hand it's every gamer's desire - and right - to pick up a bargain-priced slice of digital delight. But at the same time second-hand game sales mean than an increasing amount of players' purchases are of no benefit whatsoever to game developers' livelihoods. With game budgets spiraling this generation and game studios dropping out of the industry like rot-riddled teeth collapsing out of a tramp's mouth, loss of revenue is obviously a big problem nowadays.
Shaz from GL: "Acting is a difficult craft to master, and what many don't consider is just how hard it can be to perform across different mediums of entertainment."
Interesting article, it doesn’t surprise me because some people are better all a-rounders than others. Regardless of fame or how good they are in their specialty.
This is why I feel like the live action stuff in Alan Wake 2 especially is pretty bad. It also looks really cheap and amateurish.
Chatting with the Face behind Quan Chi Mortal in Kombat Shahjehan Khan: Actor, Musician, Podcaster
“With its origins as a Kinect game concept, Milo and Kate has come a long way and gamers will finally be able to play an iteration of it.” - A.J. Maciejewski from Video Chums.
Looks like everyone here is going to think this is a good idea now.
Pre-owned games can get to the sub £20 price point pretty quickly. A measily £10(?) on top of that is completely fair and a good way for the developers to get a steady stream of revenue instead of getting £0 when someone buys pre-owned.
massive rip off
can these codes be shared between two profiles?
This has always been a good idea. Buying used means you use their online without paying them, its their choice to make you pay. If you don't like it don't pay