PSLS: "Sony certainly brought their A-game when to comes to Gamescom domination, as they not only brought the goods game-wise, but managed to acquire a major title which was previously exclusive to the 360, show that the PlayStation Move is the ideal motion controller for the hardcore gamer, and rack up the conference’s highest honors in the process."
Air Conflicts: Secret Wars debuted in 2011, and later updated for modern consoles. However, it's the PlayStation 3 edition that stands out.
From Digital Foundry: "Welcome to the third part in the biggest DF Retro episode we've ever produced - a year-by-year look at how 1080p gaming fared on the PlayStation 3. Launched in 2007 touting its then-exclusive HDMI digital interface, Sony layered full HD gaming on top of its Cell processor and RSX 'Reality Synthesizer' as key selling points for its third generation console. Of course, we all know how that turned out - both Sony and Microsoft machines routinely ran the most advanced titles at sub-720p resolutions, often with questionable performance, so what happened to the 1080p dream?
In the first two parts of John Linneman's investigation, we've covered off the first four years of the Triple's lifecycle and moving into 2010, the overall fortunes of the PlayStation 3 continued to improve. The platform holder released - what was then - the most advanced motion controller in the console space, backed up by experiments with stereoscopic 3D, which turned out to be a short-lived but still formidable pairing. Combined with a strong E3 showing, PS3 was looking good.
However, it's fair to say that it was a fallow year for 1080p gaming on the system, with only Scott Pilgrim Saves The World's razor-sharp pixel art upscaling, Castle Crashers and Soldner X2's 3D/FMV stylings accommodating full HD output - alongside a wonderful Monkey Island remaster."
Just remember ladies and gentlemen, Sony never said all games would be 1080p. Only that the system would support games up to 1080p in a survey before the system was released.
https://spong.com/article/9...
And as we saw, some games did support it, some games tried their best to support it and some games didn't or never reached it.
Is a higher resolution great to have if you can do it? Sure. Is it necessary for a fun game? No
But what I find interesting is Eurogamer. Are they really talking about HD and PS3 in their article or are they really pushing their 4.50 Euros 4K video download subscription? Seems one is being used to sell the other. Just look at the bottom of the article.
This really feels like a filler article. I don't feel like I learned anything notable or substantial from this. I feel they could have reduced the unnecessary intro and over-explanation of things and put the whole series in one article for a more substantial and possibly informative piece rather than piece-mealing it out as they have.
Joy Ride Turbo launched 10 years ago today. The first title was Xbox Kinect exclusive, yet this sequel failed to support the device at all.
must be the best ever Gamescom show.
Glad Sony has delivered once again. Not just Gamescom but at E3 and TGS too
looking forward to GT5.
Doesn't surprise me. Move is absolutely incredible.
GT5 is known for quality.
Sony is The Master of gaming
So many AAA Games
Playstation has always been the king in Europe.
Who would have thought Gamescom of all gameshows would be the undoing of Microsoft ?
I think it's the combination of Gamescom and their poor E3 showing that really opened the fanboys eyes this time.
EDIT: WOW @ Butthead4Love I dislike the 360 as much as the next guy but thats never a good idea, IMO.
EDIT: @ BeaArthur, you always crack me up Bea, you pretend to be neutral but everybody here knows you're a hardcore 360 fanboy. If you were truly neutral you simply would not care about any of this.
But instead every chance you get I see you defending the 360 and every now and then you post something to make it seem like you own a PS3 and enjoy some of the games.
Why do this, whats the point ?