300°

XBLA is a "slaughterhouse" for smaller developers

Hello Games chose to release Joe Danger via Sony's PlayStation Network because the team regarded Microsoft's Xbox Live Arcade as a "slaughterhouse" for small developers.

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gamesindustry.biz
Quagmire5026d ago

Wow, even indie devs know PS3 is better than 360

Chicken Chaser5026d ago

My Goodness, does everything have to be about fanboy drizzle?!?!?!?

Some of you are sickening!

PirosThe4th5026d ago

lol... I am doubting lately whether to get a 360 or not... really...

The-Tentacle5026d ago

MS is a desease to this industry, throttling the life out of gaming and turning good development studios into bankrupt 'game-cows' to be milked to death. No wonder they have so many deals with activision ¬_¬

iFLOWLIKEWATER5026d ago (Edited 5026d ago )

ell, PSN is like a desert, really no competition, while XBLA has a TON of software...meaning stiff competition. I mean, does this person think I'm going to buy a PS3 for Joe Danger? Tickle my fancy, lol...

"MS is a desease to this industry..." wow, you need to go back to school and also the ones that agreed with you.

Gothdom5025d ago

"PSN is like a desert"

Really? Oh, you live in 2006.... that explains it.

+ Show (1) more replyLast reply 5025d ago
120FPS5026d ago

So why is it that live has MANY MANY more games than psn?

Quagmire5026d ago

So why is it that psn has MANY MANY more BETTER games than live?

120FPS5026d ago

Better games that live???? haaaa haaaa haaaa haaaa haaa haaa haaa haaa haaa haaaa haaaa haaaa haaaa haaa
hold on i need to hold my sides they arehurting that much haaa haaa haaa haaa haaa haaa haaa haaa haaa

lzim5026d ago

it is an older systems with games designed for multiplayer

Spenok5025d ago

120FPS, if you do your research, you will find out that PSN does in fact have better games then XBL. If of course you go by review scores.

Shepherd 2145025d ago

Say what you will about MS, but there is no denying that Sony clearly does not push its arcade game line up as hard as MS does. The Xbox Live Arcade game library has far more titles that consists of plenty of good ones at that.

+ Show (2) more repliesLast reply 5025d ago
HarryM5026d ago

Don't worry Chicken Chaser, he does this to more-or-less every article regarding the Xbox 360 or Microsoft. Just ignore him..

logikil5026d ago

You did read the article right? He said nothing about the quality of one system vs the other. What he said is essentially that there are too many games that release at once on XBLA to have a good shot at getting noticed. Actually to me it's more a backhanded slap at the PSN which I don't think was intentional. He is saying that there is basically less to compete against on the PSN.

+ Show (1) more replyLast reply 5025d ago
DelbertGrady5026d ago (Edited 5026d ago )

"XBLA is kind of a slaughterhouse for smaller developers. There's two titles released every week and a lot of those are falling in that 25,000 or less category."

So, XBLA is worse cause it has more games?

I think the real reason that it's not released on XBLA is spelled Trials HD. On PSN they don't have that competition so it makes more sense for them to release it there.

MexicanAppleThief5026d ago (Edited 5026d ago )

Well actually they pointed it out on their interview with Made2Game, when asked about their exclusivity on PSN.

'Throughout it all Sony was always very supportive and cooperative. When you’re small like we are, that helpful attitude means a lot. It’s what attracts so many indie developers to PSN'

http://www.made2game.com/20...

logikil5026d ago

I would think it has more to do with this:

For instance, we’re the publisher on Joe Danger, probably the world’s smallest, so we do everything from marketing and testing to getting the game localised. PSN is the only platform that would allow us to do that.

There is a place for this on XBLA, under the indie games section, but those games dont get near the level of backing and have much tighter restrictions on them. So yes, by design XBLA Arcade is a more "restrictive" environment. But that environment has churned out some pretty amazing games, and there is no shortage of additional games on the horizon, so they must be doing something right,

Rainstorm815026d ago

yea soda because god knows there arent any similar games on x360.......

I mean really, do some of you guys think before speaking????

Lucreto5026d ago (Edited 5026d ago )

There is a big difference on how each company handles its games.

MS let any developer to make an indy game for the machine with good tools but they require a long period of exclusivity. You have to wade through the rubbish games to find the excellent ones. Another thing is that if the game was on the PSN first you need to get a publisher like EA and the likes and there goes your profit. MS is using this to force indy developers to make 360 games first.

"According to Murray, with Joe Danger reportedly breaking even on its first day of release."

That is pretty good considering that the day the game was released the PSN was down for maintainance and there was only a few hours to download it.

MexicanAppleThief5026d ago

It's pretty impressive, and I hope it's still going strong. I haven't bought a copy yet but when my £20 PSN cards comes, I'll make sure thats my No.1 priority. :)

Cueil5025d ago

There is no exclusive deal for doing indie games... maybe I missed that in the EULA when I downloaded XNA, but as far as I know you own that IP and everything associated with it. And why are we even talking about the indie game section... PSN has nothing like it

KongRudi5025d ago

The pub fund is a different type of deal - than XNA.

This is something Sony made, to make it easier for new studios to break into the industry, and get their product out, with less financial risks - when self-publishing.

The basics are that, Sony will match the developers cost dollar for dollar, in order to get the product to market, and in return Sony get a 6 month exclusive PSN-window on that game (either a PSP- or PS3-game).

When the game is released.
Sony get their money back first, before the developer (now publisher) start to get their share of the money.

The benefit for the developer is that they has 50% less financial risk to worry about upfront.
No need to set your house up for mortgage.

They will own the IP they made.
So if they want to sell the game to a publisher, or license it to others, or take it to a different platform, they can.

They can also choose how much they want to sell the game for - on the PSN-store.

It seems like a sweet deal, but it's only available for new studios, I think.

creepjack5026d ago

Oh please, some small developer whose last game sucked is complaining that it's too hard because there is too much competition?

The entire industry is a slaughterhouse to small developers. You either put out top notch product, or get out. The competition is stiff.

How about talk to some of the small developers who made a name for themselves through XBLA and see what they think.

dragonelite5026d ago

I mad3 a game w1th zombies
Sold a lot on xbla first it's 360 has no games no it has to many xbla games.

Cueil5025d ago

has also done really well... some of these guys made in excess of 25k in the first week... of course they get paid quarterly... I'm sure the guy who did I Mad3 A Game W1th Zombies made a nice chunck of money.

ranmafandude5026d ago

i have like 12 games i own for it. games like shadow complex,splosion man,banjo kazooie n64 remake, geometry wars, and trials hd are so good. those are some high quality downloadable games right there.

Show all comments (35)
400°

New Project Is So Ambitious It Would 'Seem Impossible' Even With a 1,000 Person Team

Hello Games' new project would feel impossible to create even with 1,000 people behind it, the developer has said.

Speaking to IGN, studio co-founder and managing director Sean Murray said that, while it's not a sequel to No Man's Sky, the new game is just as ambitious.

phoenixwing733d ago

Sean really? Haven't you learned a thing since your first game about over promising?

porkChop732d ago

I was about to say the same thing.

roadkillers732d ago

I was tooooooo. Seriously others weren’t thinking it lol

Bobertt732d ago

He didn't promise anything though.

1nsomniac732d ago

Here we go again…. Yes he did. That’s why there was a class action lawsuit against him. With an ultimatum. That’s why we’ve received a free overhaul of the entire game.

Old McGroin732d ago (Edited 732d ago )

@ 1nsomniac

What exactly has he promised about the new game? All I can see is him saying it's ambitious.

Edit: Hold on, maybe you're talking about No Man's Sky?

1nsomniac732d ago

My bad, yes I’m talking about No Mans Sky.

thorstein732d ago

Oh, but if we want to hate something, we need to read into everything and create our own narrative./sarcasm.

+ Show (1) more replyLast reply 732d ago
732d ago
The_DFO732d ago (Edited 732d ago )

If he hadn't learned anything, he would have offered a long list of specific features, released an E3-style pre-rendered cinematic trailer labeled "in-game footage", and made the round of talk shows gushing his enthusiasm for the project.

All we have here is: "We're working on something. It's a challenge for us."

If anything, he has demonstrated again and again that he has learned to be very disciplined in how he communicates with the public. He doesn't even make promises regarding updates to NMS until after they have released. All we get ahead of time is a single, cryptic emoji on his Twitter feed.

Kados732d ago (Edited 732d ago )

It seems to have been mostly just a matter of him underestimating the time it would take to do what they wanted with it. They have yet to announce a release date for the new game, so they have as much time as they need for a proper launch this time around.

NMS is also currently far beyond what was ever promised.

Abear21732d ago

It’s like he’s trying to throw all the good will away that he’s earned with these free updates. Under promise-Over deliver. The hype train that leaves too early will likely run out of steam before it’s destination.

Bathyj732d ago

Well that's just poor planning of your resources. I don't see what time you leave having any bearing on fuel

-Foxtrot732d ago (Edited 732d ago )

This guy literally deserves no sympathy if he does it again

732d ago
+ Show (4) more repliesLast reply 732d ago
DnBSkillZ732d ago

This is the equivalent of 16x the detail

Magog732d ago

C'mon now haters. How many teams this small even have the guts to try to make games this ambitious? Most of them are happy to make the billionth pixel art rogue like.

H9732d ago

Oh hello Sean, are you even done with No Man Sky's original promises yet

arkard732d ago

I think no man's sky has actually surpassed its original promise at this point.

JEECE732d ago

By far. Particularly since about 40% of the promises they supposedly made were just things the community made up from watching trailers.

IRetrouk732d ago

Why does everyone forget about the office flood?

eXclurel732d ago

They did and they continue to add on it.

MrNinosan732d ago

They did many years ago and surpassed those promises by miles.

Kados732d ago

All the original promises were met by v1.5 "NEXT".

+ Show (1) more replyLast reply 732d ago
Vithar732d ago

here we go again LOL Sean calm down

BrainSyphoned732d ago

So go the Star Citizen route and get paid for your idea. Then you can create infinite ideas inside a game while never releasing the game.

Moe-Gunz732d ago ShowReplies(1)
Si-Fly732d ago (Edited 732d ago )

‘You can experience parts of Star Citizen now’ would be a more accurate statement.

Moe-Gunz730d ago

Lol @ my comment getting flagged

Show all comments (58)
90°

Joe Danger: Autistic boy, 8, inspires relaunch of game that helped him 'experience normal kid stuff'

Hello Games founder Sean Murray said the letter "broke our hearts and made us want to set things right". It has now been relaunched on iOS.

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news.sky.com
GhostofHorizon808d ago

What an amazing story, Joe Danger was a fantastic game and hearing about these kinds of stories makes me much happier than hearing adults bicker back and forth about which animations a game is re-using and the amount of pixels on the screen.

This is what gaming is really about and I feel like some people just tend to forget that

140°

The Enduring Legacy of Xbox Live 1.0

Sure, there was online gaming back in the day but the modern age of online video gaming began almost twenty years ago with Xbox Live 1.0.

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techstomper.com
Magog984d ago

The origin of paid online.

PrimeVinister984d ago

Lol it definitely deserves its mention

franwex984d ago (Edited 984d ago )

Haha. Yep. To be fair, I feel that it was actually worth it because it kept a good minimum standard. There was horrible lag back in the day and a lot of cheating/hacking. More so than today.

PrimeVinister984d ago (Edited 984d ago )

That is arguable seeing as how good similar PC services are these days. The lack of cheaters on console is the closed ecosystem rather than extra effort by MS/Sony

XbladeTeddy984d ago

"To be fair, I feel that it was actually worth it because it kept a good minimum standard. There was horrible lag back in the day and a lot of cheating/hacking. More so than today."

The horrible lag back then was due to peole not having the speeds needed to run games, peoples internet speeds were all over the place. Hacking is as bad today, if not worse than back then. People now have access to sophisticated hacking programmes that were nowhere near as prevalent as they are today. Anticheat software was also available way before Xbox Live and the paid online services became a thing.

I gamed online a lot from 1999 onwards and had great times playing without having issues with people cheating and no one had to pay for an online subscription.

984d ago