Choosing your character's name can have a huge impact on your fundamental experience with a video game.
"Treat your players as you would like to be treated, that's it," Vincke says when asked about how to maintain trust with a game's community.
Virtuos is currently working on a multiplatform Unreal Engine 5 remake, which is rumored to be The Elder Scrolls IV: Oblivion.
I thought they’d go for Morrowind first to be honest but this is a welcoming surprise to tide us over before ES6
Unreal Engine isn't efficient for open world games, so I question the reliability of this story.
Hopefully modders can fix the aged combart in this game if this is true. Enemies leveling up with you broke and defeated the whole purpose of leveling up.
The Elder Scrolls: Baldur's Gate 3.
Kinda cool I guess. Seems they just allowed the camera to zoom in right on top of the characters head and then able to control movement like a fps. Makes me wonder what the game would be like if I didn't ever zoom way out and scroll over the environment to check out for enemies nearby almost constantly.
Dunno i left the default name because i want to live through a story ..
The only games when a Character name had any impact was ... suikoden 3 and persona 3/4
Persona because i had so many things to do it wasn't just a story i was following anymore
Suikoden 3 because i was creating a previous legend ( those who've played know )
Otherwise i prefer the regular name ( why change CLOUD name ? There is nothing to do with the characterafter wards aside équipement )
I always use default names.
Almost always use default names except for games where I fully create my characters from scratch.