40°

How Character Names Change the Narrative Experience

Choosing your character's name can have a huge impact on your fundamental experience with a video game.

Redempteur5049d ago

Dunno i left the default name because i want to live through a story ..

The only games when a Character name had any impact was ... suikoden 3 and persona 3/4

Persona because i had so many things to do it wasn't just a story i was following anymore

Suikoden 3 because i was creating a previous legend ( those who've played know )

Otherwise i prefer the regular name ( why change CLOUD name ? There is nothing to do with the characterafter wards aside équipement )

bbretterson5048d ago

Me, too. Occasionally I'll use my own name, but that's just my ego talking. =)

5048d ago
kraze075048d ago

Almost always use default names except for games where I fully create my characters from scratch.

50°

Larian after Baldur's Gate 3: "We have ambitions to make really good RPGs, and that's sufficient"

"Treat your players as you would like to be treated, that's it," Vincke says when asked about how to maintain trust with a game's community.

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gamesindustry.biz
120°

Virtuos Working On A Multiplatform UE5 Remake, Rumored To Be The Elder Scrolls IV: Oblivion

Virtuos is currently working on a multiplatform Unreal Engine 5 remake, which is rumored to be The Elder Scrolls IV: Oblivion.

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nintendopal.com
BlackIceJoe5d ago

If this is true, I hope it leads to Morrowind getting remade next.

-Foxtrot4d ago

I thought they’d go for Morrowind first to be honest but this is a welcoming surprise to tide us over before ES6

TheColbertinator4d ago

Well said. Exactly my thoughts too.

Tedakin4d ago

Unreal Engine isn't efficient for open world games, so I question the reliability of this story.

isarai4d ago

Yeah, 1st thing that came to my mind too, although i CAN see it being likely for ease if use, but it's not going to run very well if so

Tacoboto4d ago (Edited 4d ago )

I'd wonder if it would just be exploiting Unreal for graphics but the underlying engine/logic is still the original framework.

Like how we had the graphical remakes of Halo Anniversary, Tomb Raider I-III, and Demon's Souls.

Could also end up a disaster like the GTA Trilogy

mkis0074d ago

I have heard that too but even if it's modified isnt arkham knight UE?

Fragslayer3d ago

"remake will run both an Unreal Engine 5 project and the old Oblivion project. For instance, new graphics are rendered in the Unreal Engine 5 project, but most of the gameplay and physics are still done on the original Oblivion engine"

So with this logic it'll run just fine using UE5 tool sets on top of Gamebryo's engine or maybe even Creation Engine, who knows.

+ Show (1) more replyLast reply 3d ago
kaos894d ago

Hopefully modders can fix the aged combart in this game if this is true. Enemies leveling up with you broke and defeated the whole purpose of leveling up.

Fragslayer3d ago

Yeah it could use some tuning for sure hence the need for a Remake not a Remaster. I'm surprised it's even a conversation within them group which makes me skeptical it's Oblivion. I wouldn't say they shouldn't level up at all though maybe just a leave them a couple levels behind to appease the masses.

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110°

Baldur's Gate 3 Fan Makes It Playable In First-Person

The Elder Scrolls: Baldur's Gate 3.

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thegamer.com
Becuzisaid10d ago

Kinda cool I guess. Seems they just allowed the camera to zoom in right on top of the characters head and then able to control movement like a fps. Makes me wonder what the game would be like if I didn't ever zoom way out and scroll over the environment to check out for enemies nearby almost constantly.