120°

Bonus Round - Episode 406 Part 2: Sony's E3 Success?

From David Jaffe surprising the masses at the Sony press conference, to Nintendo debuting a fully functional 3D system, this year's E3 has been one to remember. In this episode, our industry experts dissect the biggest news from the show, give their picks for game of show, and more!

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gametrailers.com
LiquifiedArt5056d ago

He is an utter xbox fanboy. Sony's conference was EASILY the most GAMER FOCUSED of the three. THey also have the most amount of information to delver out, PSP, PS3, 3D, MOVE, PSN+ and a secret Twisted Metal Reveal.

Give me a break. They get an A+ from me, but I will agree with Pachter on two issues. 1) The pricing of the Move and which games require 2 controllers or 1. That is a big confusing problem, which sucks. 2) PSN+ is very undefined right now, but i agree that moving forward, they will beef up PSN+ and leave PSN as it is.

RageAgainstTheMShine5055d ago (Edited 5055d ago )

Nintendo A++ for presentation
Sony A+ for presentation

Nintendo A+ for content
Sony A++ for content

But I hope Sony reconsiders the pricing of the Move system its not too family friendly

and thanks guys for the info about the Kotaku guy....

ABizzel15056d ago (Edited 5056d ago )

They gave
Patcher, Garnett, Kotaku dude

Nintendo: A+, A, A
Sony: A+, B, C
Microsoft: ?, ?, ?

I gave

Nintendo: A-
Sony: A-
Microsoft: C

I would give the edge to Sony over Nintendo, simply because they had more of their content interested me than Nintendo's.

EvilBlackCat5056d ago (Edited 5056d ago )

Nintendo and Sony Tie
Why? Because Sony show us a looooooooot of things we knew about 1 month after E3 and that was a really dumb stupid decision.

Microsoft last place

By the way IMHO

Real FPS/Racing Hardcore gamers are going to ignore MOVE and Kinect
they will be good for Head tracking and some signals for this genres but you need to spend more cash for those features.

TheWretched5056d ago

Lol at Kotakuguy... a C? That's quite a stride, you are hitting there. "Least good"? With what MS and Konami showed?

Iamback5056d ago (Edited 5056d ago )

Only Pachter was spot on (to my surprise), Kotaku guy, i dont know what he watched, probably his new shinny 360.

I agree that MOVE when everything put together is expensive, i am interested but i dont know if i have 150$ for whole pack. But i so damn much want to play Sorcery and Heros on move.

morganfell5056d ago Show
Godmars2905056d ago

Generally I think Sony dropped the ball with PSeye, of which Move is an add-on of. I'm more than suspecting in fact that there are tons of things the PSeye can do that Natal can't. Namely video editing and effects, not to mention augmented reality with games like Eye of judgment and Eyepet. They should be offering virtual model toys and such via DLC while letting people print out the symbols, yet Move is taking away focus from those.

Hoping though, just like Kung-fu Live! is just a PSeye game, this new re-investment in motion control will bring back games like Eyedentify.

scofios5056d ago

I agree with morganfell that piece of shit Brian Crecente is just a joke .
Whenever i see his shit face somewhere i know he will just fill the room wiht his retarted ignorence .

+ Show (1) more replyLast reply 5056d ago
barakiu5056d ago

i gave it a C too.
only gave Nintendo a B.
Microsoft a F-.

my opinion detailed:
http://www.gametrailers.com...

colonel1795056d ago

I read you impressions and I have two things to complain about what you wrote about Sony's:

1st: The Move is not unproven. They proved that it works with the games they have shown, and with Sorcery.

2nd: Infamous was NOT a CG trailer. Everything was in-game graphics. Probably gameplay too.

You are right about MS's being the worst conference of all time.

Sony could have been way better, but like Crecente said, it was too cluttered, they didn't give enough information about anything. So it was confusing. It was very good, very solid, but they missed their opportunity of being the best

What made Nintendo's the best conference was the pacing. They didn't announce a lot of games (and actually Sony had more games to announce but they didn't for some reason), but the pacing made it looked great. Having just one hour, helped them drop bomb after bomb after bomb, so you couldn't even get out of the shock, when they already announced something else that shocked you more.

So really Nintendo 1st, Sony 2nd, EA 3rd, MS 4th, Ubisoft 5th, Konami WTF?!

house5056d ago (Edited 5056d ago )

these Gizmondo/Kotaku guys are soo out of there mind last time i checked we watch e3 for the games!! and there complaing because they showed to many just wow i give sony an A+

PopEmUp5055d ago

what idiot said MOVE unproven, oh wait was it barakiu? :P

+ Show (1) more replyLast reply 5055d ago
duplissi5056d ago

lol... no its owned by gawker media which itself is independently owned by nick denton.

now if you wanted to say whether or not they are biased, well thats different.

http://en.wikipedia.org/wik...

PLAYWATCH5056d ago

So, according to him, Sony should have had the least amount of content and focus and spent half their show on them like MS did, who had the least amount of content and focused half their show on Kinect. He is penalizing Sony for having TOO MUCH CONTENT to cover. I'm shaking my Head. Unbelievable.

fuckoffodion5056d ago

Too much variety. I guess too much is a bad thing. :/

LiquifiedArt5056d ago

This is spot on. You can't penalize a company for providing TOO MUCH CONTENT to the consumer. I'd be pissed off If I owned an xbox and was unable to tap into the massive amount of playstation content. Xbox == Xbox360. Microsoft has not expanded their 1st part, infact they lost some and all they have been doing is trying to steal 3rd party games to say "We have it too". Aside from that They still are short-term thinkers who invest in marketing rather then conent.

Sony 4 Life

+ Show (1) more replyLast reply 5055d ago
ALFAxD_CENTAURO5056d ago (Edited 5056d ago )

The Conferences for Sony is just starting, the E3 was the 1st from 2 more, they didn't show the 20+ Exclusives even with 2 hours, and revealed more games on top of that, biggest catalog of games.

But now that is coming Gamescom (last year in that Conference they revealed PS3 Slim there so expect big news in Gamescom) and TGS Conference, massive Megatons incoming.

B+ for Sony.

tdrules5056d ago

the Slim was hardly breaking news
>__<

Philaroni5056d ago

Funny, they did not talk about Valve and EA. It is safe to say the Left 4 Dead series is no longer an Xbox exclusive which I think is big news. On top of that Sony showed they are not taking Move as just a gimmick with the announcement of them partnering with Coke to advertise it.

Unlike Nen. and MS, Sony does have more to cover and we know at Games Con and TGS they will have some more news. Can't say the same for the other two company's. I felt this bonus round was a little pre mature should have waited till at least we got our hands on PSN+ and the upcoming FW 3.40 update.

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280°

Sony Taps Bungie's Head of Revenue to Lead Live-Service Games

Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.

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techraptor.net
ChasterMies18d ago

Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.

just_looken18d ago

The new temp boss is the sony cfo bean counter so i can see this being a thing get every penny.

Cacabunga18d ago

PlayStation officially losing it.. fans will never support gaas games

just_looken18d ago

@car

The new boss did a interview in japan he wants to tap into the mobile market like nintendio so he give 0 fucks about gamers/fans

https://www.pushsquare.com/...

Redemption-6418d ago

@Cacabunga
You only speak for you and those who think like you, but most fans will support what they want. Playstation and PC fans are literally supporting Helldivers 2 and that is a gaas. Maybe you wouldn't, but many more would if they like it.

Huey_My_D_Long18d ago

@Redemption-64
Look, Im not making any judgement calls about this guy, but I will say that Helldivers 2 GaaS model is unique to Helldivers, and legit the only other game I can think of thats similiar was the Avengers game except HD2 pass is still better.
The fact that you can earn in game currency in a way that doesnt make you feel like you have to grind forever, as well you being able work on that pass that you bought...on your own time without a time limit...that right there is fucking huge to me, and I can't name any game other than avengers that avoided trapping players with FOMO logic...I think GaaS on HD2 shouldn't be compared to the rest of the industry...it should be copied.

Einhander197218d ago

Cacabunga

Helldivers 2...

Redemption-64

In Europe it's a 60 40 split favoring PC.
In the US its a 60 40 split favoring PS5.

So PlayStation owners supported the game just fine, it's not getting carried by PC or anything like that.

FinalFantasyFanatic18d ago

@just_looken,
I'm perfectly fine with the way Nintendo entered the mobile market, I never touched their mobile games, meanwhile, the console/handheld stayed the way it is. As for being a bean counter, he's probably going to reel in these massive budgets that Sony's studios have had lately, I haven't played Spiderman 2, but I cannot see how they almost tripled the budget for that game.

@Redemption-64,
That's an exception to the rule, I'm expecting a lot of these GAAS games from Sony to fail, to be fair, they only need a few to succeed, but I would have preferred that they put more of their resources into other types of games.

+ Show (3) more repliesLast reply 18d ago
DivineHand12518d ago

True their monetization is driving players away and at the same time, their decision to chop out content and convoluted systems is keeping new players away from the game.

Joe91318d ago

I don't think that will happen based on how things worked out at Naughty Dog now that we know what we do, seems they had the option to fully commit to live service games or stay making single player experences so they gave up on their live service game. We are not sure how things came about with Bend making a live service game but I hope that was not a forced situation. Sony doesnt seem like they are forcing studios to switch up but we will see, Sony's bread and butter is single player games it is how they dominated the console market.

Obscure_Observer18d ago

Yeah, I though Sony learned something from all their failures in the LS segment under Bungie´s disastrous leadership and supervision which led to games been cancelled, studios closed and all the people laid off.

Looks like Bungie still plays a major role in Sony´s LS initiative and Sony is not backtracking on their GaaS plans.

S2Killinit18d ago (Edited 18d ago )

Are we forgetting that Destiny is also a highly successful franchise? I feel like that definitely deserves mention here.

Besides, there is no reason why a person cant learn from past experiences.

Joe91317d ago

I agree, people act as if Destiny flopped when it came out lol it took 9 to 10 years for the numbers to fall yet people are still playing it add the success of Helldivers 2 no wonder Sony is going forward down this path.

S2Killinit17d ago

Personally, I see no problem with Sony also having service games as long as they make good ones, and more importantly they deliver the AAA story driven games that they are known for. So yeah, I agree 100% with you.

+ Show (2) more repliesLast reply 17d ago
Christopher18d ago

I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.

CrimsonWing6917d ago (Edited 17d ago )

Honestly, what’s to learn from? How to make people happily continuously dump money into a single game over its life-time? Buy season passes continuously for several years with a smile on our faces?

GaaS is a design decision that is everything wrong with this industry. The fact that Helldivers 2 did so well and people defend the monetization because it was $40 and is a fun game, scares the sh*t out of me to see that the door is open and all shift will probably be to replicate that in future games. We already know the ROI for traditional game dev cost isn’t doing it for them.

I thought with Jimbo leaving we’d see a change for the better… I’m not so sure now.

S2Killinit17d ago

Service games are being offered by everyone. Sony cannot afford to only create single player AAA games. No one can. They already said they will be doing both.

Abnor_Mal18d ago (Edited 18d ago )

Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.

Christopher18d ago

They play long-time existing live service games like CoD, Fortnite, Apex Legends, Destiny 2, and the like. Mass majority of new live service games are considered failures and aren't moving gamers away from older games.

just_looken18d ago

Yep the huge issue with live service is they need paid players along with a reason to play them.

You forgot mobile market that also taps into that player base as well as the eve online style games there is only a certain amount of krakens/whales blind supporters compared to the amount of live service games we have its not sustainable math wise.

700 restaurants making food for every seat for 1000-3000 eaters just does not work out

Einhander197218d ago (Edited 18d ago )

Christopher

I am not a big live service fan and literally own zero of the games you listed, but that is not true, unless you call games that aren't the top games to be failures.

There are tons of live service games that are profitable.

Games don't have to be the biggest game ever they just need to make more than they cost.

I challenge you to show professionally prepared data that shows that more live service games fail than make enough to keep going.

Because all the data that I have seen shows that live service is less of a gamble than making a big AAA budget game which needs to survive off retail sales.

FinalFantasyFanatic18d ago

I sometimes wonder if we're at saturation point, where it's hard for a new game to join those ranks unless it's particularly exceptional, people only have so much time and money to devote to these types of games.

romulus2318d ago

Correction, they have no issue playing good live service games

shinoff218318d ago

Lol it's not even a quarter of the ps5s sold. Helldivers may have been a hit but let's not say most are enjoying it because truth is most(the real most ) don't care about it.

S2Killinit17d ago (Edited 17d ago )

I play what is fun. If a live service game is good I’ll play it as long as its not a money scheme which Helldivers is not.

And Im a single player gamer.

mastershredder18d ago

How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.

crazyCoconuts18d ago

Headline truncated:
"... off a cliff"

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80°

Sony May Soon Let You Decide How Much NPCs Talk In Games

Sony has patented to add multiple dialogue modes to let players switch between how many conversations with NPCs they want in the game.

blackblades24d ago

Sony is like the only ones outta the 3 that has atuff like like this pop up changing thing in ways.

just_looken24d ago

Sony in the past has always been first at bat with new ideas/tech but in the end never fully use it or just toss it away.

blackblades24d ago

I think they did use some but yeah most usually never happened but at least they thought about it. Sony seeks things like this and other, Nintendo seek different ways of playing going by there different controler designs and console designs.

just_looken24d ago (Edited 24d ago )

some of the other stuff sony want's/owns never used
https://gamerant.com/sony-p...
https://gamerant.com/sony-p...
https://www.eurogamer.net/s...
https://metro.co.uk/2023/03...
https://decrypt.co/114754/s...

monitor/adjust game difficultly as you play
https://www.techradar.com/g...

Sony nfts
https://www.theblock.co/pos...

Pay ai to play the game for you
https://thebusinessofesport...

Oh all the above last 12 months

I just imagine a evil scientist with test subjects when it comes down to sony recent patent reports.

Kaii24d ago

Will we get dialogue options that won't spoil puzzles in a matter of seconds? :p

280°

Judge rules in PlayStation's favour in $500m patent infringement lawsuit

Genuine Enabling Technology was seeking damages, claiming the tech allowing PlayStation consoles and controllers to communicate infringes its rights.

Read Full Story >>
gamesindustry.biz
S2Killinit26d ago

Big victory for Sony. And a long time coming.

DarXyde26d ago (Edited 26d ago )

Crazy to think the savings from this lawsuit allows them to develop one AAA game.

Make it Bloodborne 2, please and thank you.

26d ago
Profchaos26d ago

Sounds like patent trolling they tried the same thing against Nintendo with the same pattern.

Motion and control input traversing over higher and lower frequencies seperate from each other allowing the controller to do both

Pyrofire9526d ago

Patents suck. Most of them are complete garbage.

Knightofelemia26d ago

So to recoup the money Genuine is going to take on Nintendo or Microsoft next. I hate patent lawyers they are some of the worst bottom feeders out there.

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