850°

The Top Ten Worst Game Endings

NowGamer follow up its recent Top Ten Best Game Endings shortlist with a look at the worst endings gaming has to offer.

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nowgamer.com
Javert5093d ago

This is gonna get a lot of complaints, I can't believe they said they almost put MGS4 on this list. If thats not fishing for hits I don't know what is.

Reibooi5093d ago

Yeah totally agree with that. The fact that MGS4 was able to pull everything together and have a good ending that pretty much tied up all the plot threads was a damn incredible feat.

Sure the ending was long but that doesn't make it bad. I like long endings because it's like your reward for getting that far and you get to sit back relax and enjoy a good ending.

creatchee5093d ago

I'm glad that they didn't include MGS4, but you have to admit that it was a long and drawn-out ending that stopped making sense after a while in order to tie up "loose" ends, Return of the King-style.

Downtown boogey5092d ago

Had they included it, I would've gone crazy again for the unprecedented level of delusion repeatedly present here on N4G.

pixelsword5092d ago (Edited 5092d ago )

besides, has this kid never played Code Name: Tenka? That game was ahead of it's time because it was the first fully Polygonal 3D First Person Shooter for the original Playstation. Plus, with a morphable gun and the way the game opened up from a weak-looking shooter to a rather impressive game in it's day. Too bad it just had to crap itself in the end with the horrible ending.

Here are the cutscenes leading up to the ending:

http://www.youtube.com/watc...

and then the ending.

mastiffchild5092d ago

Is it just me or does anyone wanting "closure" from an Activision franchise game that has a sequel as standard(every second year in MW's case) completely deluded? It will go on forever, like Lost, making lewss and lesss sense as you see more and more instances of deja-vu and ecycled edning bits. That is fact.

There can be no closure until Acti decide the game isn't selling enough and then your closure will be "series canned". It's the only ending I can see outside of a fan made effort, post last profitable entry, manfully trying to sort out what's an increasingly mental tale before the C&D orders land. See-take that as your closure Dave. It's the best you'll get, sadly, and still no one can give me any reason why we couldn't just kill Makarov during the No Russian mission-unless the ONLY reason the level ever existed was to shock the US media into a little free publicity for the already over hyped MW2-oh, the notoriety!

ico925092d ago

i really liked MGS 2's ending if anything its one of my favourite video game endings i loved Snakes Monologue it was a feel good ending ,im tierd of people constantly bashing MGS2 and calling it overrated its getting old once you play the game multiple times the story is really intelligent, complex and convoluted mabey but very interesting and unique there reallly isnt anything like it,
just because you can't understand a story doesnt make it bad ,and the final bombshell about the patriots right at the end was an amazing twist.

Kos-Mos5092d ago

Totally agree. People who don`t like MGS`s story do not understand it. It`s just like people who don`t like Stanley Kubrics movies, but prefer Michael Bay`s movies.

High Intelligence vs. simplicity to make it short.

lost25092d ago

i think is the game with the WORST ending ever

miyakoS5092d ago

well I played Fallout 3 quite a few patches after release and I had Broken Steel (though I haven't had the time to go through that yet). Still, I rather enjoyed the Fallout 3 heroic ending in which the main character died (or so I thought before I woke up in the Citadel). But then I had done quite a few side quests so I was ready to get some closure to the game.

I don't really know how much the patches and Broken Steel changed the choices at the ending I played though, except for the Fawkes bit, which I thought was the lesser ending cause sending a super mutant to take the fall for the main character's own destiny just struck a wrong note somehow.

vickers5005092d ago

"If thats not fishing for hits I don't know what is."

Yeah, because someone who has a different opinion than you is only doing it for hits.

/s

kindi_boy5092d ago

Do you guys think this dude played Fable II?

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Cajun Chicken5093d ago

Haven: Call of the King has a diabolical ending.

Inside_out5093d ago

If the game is good/great/fantastic...the ending is always bad...PERIOD...you never want it to end...you expect it's greatness will continue...common sense...when you like the ending it's usually because you've had enough, time to move on....

mcnablejr5093d ago

I loved haven. the ending is ridiculous, obviously there was a planned sequel./

Cajun Chicken5092d ago

Yeah, Haven's up there with the Jaks for me.

Christopher5093d ago (Edited 5093d ago )

Don't agree with the Fallout 3 assessment. Just because there's no closure as to the fate of man (we already know about Mom & Dad, which is what we went out looking for) doesn't mean it's not a good ending. Personally, I liked it because it wasn't an all happy ending and playing it the first time and ending up with the choice to save the people or screw them over while I was fairly certain doomed to death... it was kind of hard for me to do the right thing.

Also, point of contention, the eulogy is done by the Narrator, voiced by Ron Perlman.

Tempist5092d ago

Well... to be honest, if you didn't play the game without the DLC/expansion stuff, the ending was not enjoyable. The fact that the game just up and ends at that point instead of letting you play on really made fans of Fallout 1&2 mad.

You basically spend 30-50 hours playing a character for the game to just end on you, unlike Oblivion where you can keep going.

Christopher5092d ago (Edited 5092d ago )

I can understand that argument, but I still wouldn't put it on a top ten list of worst endings. I believe the end is appropriate and I even ended it early myself without knowing it would end and stopped playing until the DLC came out. I could have loaded up my last save and looked for more to do, but the ending seemed very appropriate with the concept of a post-apocalyptic 'savior' who goes out looking for answers to his past, doesn't really get what he wants for answers, and ends up sacrificing him/herself for the good of the world.

/agree with ya for a valid point and the manner in which it was delivered.

miyakoS5092d ago

yeah I rather enjoyed Fallout 3's ending. The way it went out with a bang made the main story alot more enjoyable to me than Oblivion. The main character makes life bearable for the people in the DC area, even if s/he ultimately changes nothing whatever about the fate of man...

I really don't understand what people have against the ending unless they charged into the main story without exploring several side quests and such

BeaArthur5093d ago

I actually don't agree with a lot of the games on this list. I liked the Ending to KOTOR 2. Fallout 3, although kind of bleak had a very good ending. Halo 2's ending did kind of suck though. Not so much that it ended in a cliff hanger but the fact that it's so abrupt.

Kingdom Come5093d ago

Terrible List...Nuff Said.
How can they put Gears of War 2 on this list? The after Credits section was brilliant, adding the mystery created throughout both games as to Adam Fenix's connection to the Locust race and his mysterious dissapearance.

Greysturm5093d ago

Its an Mgs ripoff and the before credits ending wasnt anything of note, some would even say lackluster.

TheoreticalParticle5092d ago

It's not because it's an MGS ripoff. It's because there's so little story spread out through the game that trying to make a cliffhanger is a freaking joke. If you combine the story for the first two games and put them into one, you still have a pathetic amount of story for ONE game, and you've got CliffyB acting like he just put together some epic novel.

The list is mostly terrible. Just like the ending to Gears and Gears 2. They pick some of the right games to complain about, but there's no coherence to any of their complaints.

ThanatosDMC5092d ago

Adam boned the Queen and Marcus is their son... that's the only explanation.

mastiffchild5092d ago

When I saw the article headline the first game ending I thought of was Gears2. From the similarity to the first game's end to the most disappointing final boss encounter ion living memory and the hammy as all hell Adam monologue it as al;l a massive let down after what had been a generally great game. I get the Gears1.5 criticisms, though, and they should really have avoided making the ending so samey if they wished to avoid more of that particular gripe.

It's a great game but I think it deserves the dubious honour of being included here for that trite and al to familiar tosh they tacked on at the arse end of what had been, up to then, a genuinely exciting adrenaline rush of a game. I STILL get annoyed thinking about that last Boss "fight" sequence to this day as I just felt it was SO underwhelming and seemed it came from Cliff's big book of lazy assed devlopment.

Sheikh Yerbouti5092d ago

but it could have ended in the middle of the game and the story would not have advanced any less. I felt like I took a subway ride to the ending of the game with the Brumak battle. Both Gears 2 and MGS2 belong on this list. There may be far worse games endings though.

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60°

Fallout 3's Reveal Led To Death Threats And Bethesda's First Security Guard

The artist behind Fallout 4’s Deathclaw reveals just how bad things got back when Bethesda took over the series

210°

What Made Fallout 3 One Hell of a Game?

Bethesda's post-apocalyptic RPG remains an unabashed classic, more than a decade and a half on from its launch.

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gamingbolt.com
ZeekQuattro2d ago

For me its the fact that I could put hundreds of hours into it and still find areas I missed in my earlier runs. It was also my first FO and despite what I had to put up with at times such as overall crashs and killing my orginal PS3 with the YLOD it's still my favorite entry to this day.

-Foxtrot2d ago

Tons of reasons

But my silly little one…hunting for unique weapons and armour

Something Fallout 4 just didn’t really have as much because they replaced most of it with randomly generated customised weapons. Even Elder Scrolla doesn't do it as well.

Yui_Suzumiya1d 10h ago (Edited 1d 10h ago )

I remember during my first playthrough of Fallout 4 back in 2015 I somehow got an automatic combat rifle that shot explosive rounds by defeating a legendary creature. Unfortunately that was the only playthrough I ever got that weapon. It's a shame because it was absolutely epic!

Vits1d 23h ago

Sense of exploration. That was why older Bethesda games were so good. They might have had glitches, broken mechanics, meh visuals, etc., but they were some of the best around when it came down to the sense of exploration. You could go wherever you wanted and you would find something cool; it might have been a faction, a weapon, an enemy and much more. And that is what they are lacking now. Skyrim still had a lot of that, but Fallout 4 dropped it by focusing on an interconnected world and more randomly generated rewards. Fallout 76 just kept that trend and added multiplayer, and Starfield went even further in killing it by creating a whole universe with parts completely isolated from each other.

EazyC1d 21h ago

I think the retrospective of Fallout: New Vegas' existence has somewhat diminished the view of Fallout 3 in the eyes of many, but it getting out of the vault in Fallout 3 was, for me, the most remarkable experience I've had in a videogame.

I was 12 when it came out, and I remember I just saw the score it got in Gamemaster magazine (remember those!? 😅), and I just went to the shop and bought it with my pocket money.

Not knowing anything about the game, I thought the whole thing was going to be about growing up in a vault, especially given that I'd spent about 2 hours in it....I literally could.not.believe it when you got out and it was just this wasteland on every direction. Amazing.

Tody_ZA1d 21h ago (Edited 1d 21h ago )

Probably because these Bethesda games were hand crafted so that exploration meant something. Unlike Starfield where this sense of exploration is replaced with the illusion of scope and procedurally generated worlds. A player can always appreciate when they wonder into an unforgettable new encounter by accident or stumble across a new questline that becomes their favourite. Just like a player can always tell when they're ploughing through filler on auto pilot, that they'll forget the moment some resource numbers go up and nothing worth remembering occurred.

I mean, in Fallout 3 you could nuke an entire town as a SIDE QUEST. In The Elder Scrolls Oblivion and Skyrim, the Dark Brotherhood questlines were my favourite in any RPGs and you could completely avoid them if you didn't care for them. In The Witcher 3 side quests take you on ridiculously dark and mysterious storylines that are some of the best I've played in RPG history. There's a reason why people still talk about KOTOR to this day. Difference between a developer creating something or just padding a game world with stuff.

Fist4achin1d 16h ago

There were some side quests that could yld have been developed into an entirely separate game. Some great writing there.

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150°

Fallout Anthology Edition Looks Pretty S.P.E.C.I.A.L.

The Fallout Anthology Edition is coming to PC very soon, and is packaged with some very S.P.E.C.I.A.L. bonuses.

-Foxtrot11d ago

It’s an awful downgrade to the last one they did

They included physical disc back then

ocelot079d ago

Forgot I ordered this until I got the dispatch email.

FPS_D3TH9d ago

I want the first two games to come to iPhone/android

Friendlygamer9d ago (Edited 9d ago )

I would love the classic fallout games on console. Closest I could find was atom rpg, I liked that one a lot

saint_seya9d ago

I though it was a new Killzone when i saw the image, looks like a hellghast..