Games4M: In this video we take a look at Final Fantasy 13 and compare it against the innovation and diversity of what many people consider the greatest JRPG ever - Final Fantasy 7.
*Warning: adult humour and language
Final Fantasy 7 has come back under the spotlight thanks to the release of Final Fantasy VII Rebirth, but is it worth replaying the original?
Very much so. Graphically it's dated but the story and the gameplay haven't aged a day. It's still one of my all time favourite RPGs and for me is better than Remake in some ways.
Love single player RPGs? Here at HardcoreDroid we've complied a list of the top ten offline Android RPGs as of 2020.
Sales ranking announced by Famitsu. This time, we bring you a summary of estimated weekly game software and hardware sales from March 25th to March 31st, 2024.
Hardware Sales (followed by lifetime sales)
Switch OLED Model – 42,957 (6,958,780)
PlayStation 5 – 18,272 (4,713,002)
Switch Lite – 8,302 (5,793,705)
Switch – 6,274 (19,755,912)
PlayStation 5 Digital Edition – 2,574 (746,561)
Xbox Series X – 938 (252,674)
PlayStation 4 – 679 (7,925,339)
Xbox Series S – 438 (306,446)
New 2DS LL (including 2DS) -6 (1,192,906)
Rise of the ronin sold twice as much as Dragons Dogma 2 this week...but no articles about that. It's only news if a PS exclusive is being outsold.
1) No central Villain. One half decent bad guy, not just some smoe doing the wrong job for the right reasons, would make everyone forget all of the main character's flaws.
2) Should have taken tips from MH and MGS: give monsters sensory/detection cones so players could figure out ways to sneak up on them. Also since they did away with tons and shops, why not give characters weapon/accessory making skills? Give them 1-2 weapons for the whole game that they build up by salvaging materials from monsters, as well as find around the world. Learning new methods by hacking into computers, finding data files or just observing certain events.
As for Versus, I'm really having my doubts because of #1. The series started to loose its mojo with XII, and that's when they stopped having good villains.
Final Fantasy 7 rocks
Final Fantasy 13 sucks sweaty bums
I will say this battle system fantastic story boring as hell was not interested for the most part and i thought they wanted to make it so complicated for no damn reason. But the battle system is fantastic thats at least one thing they did not screw up but i was disappointed thank god i only borrowed the game and did not buy it im gonna wait for ff13versus ^_^ nomura <3.
I think Japan is playing catch up to western devs when it comes to game development for this current Gen, its only these past 8 months that the ps3 has started to really take off, the x360 is selling as well as a packet of condoms in a nunnary.
The Japs are still too much into their DS', PSP'S AND WIIS , all last gen
It just doesn't feel like a Final Fantasy game. The classic sounds aren't there. No mini-games, no shops, and it actually is too linear. Or more precisely, it doesn't open up enough. Cocoon had enormous potential for exploration, but to no avail.
As much as I like the characters, I didn't feel a strong connectivity to them, maybe with the exception of Sazh and Vanille. Snow is cool, but a Zell + Seifer hybrid. And Lightning I find quite awesome all-around, they did her right.
Music was great, but lacked melody-driven pieces in the places that matter.
I want exploration. I want to accidentally venture off and get my ass kicked by monsters that are 10x stronger than me. I like the cone field of vision idea for monsters, I would include that. Also, keep the datalog system and the overall menu design. That was fantastic!
Some things should never change. Bring back the feel of FF, and you don't need the original developers to do that. Come on Square Enix, I know you can do it.