Gamersmint writes : "Heavy Rain is an ambitious game that tries hard to fuse two entertainment mediums into one. However, a venture like this was bound to fall apart with a plot-hole riddled story and suspect voice acting. People may remember the amazing tech demo for Heavy Rain which blew away our conceptions of what a game could do. It's a mighty shame that the final product, not once, comes close to delivering the emotional experience that was promised in that trailer. For fans of Indigo Prophecy, Heavy Rain may come off as a tad bit underwhelming and those new to adventure games might very easily be put off by the bleak first few hours."
"Many video games catch not only great commercial attention but remarkable critical attention as well. We have seen games like Heavy Rain, The Last of Us Part II, and even entries in the Metal Gear series described as fantastic interactive experiences, even heralded in the same way as Hollywood's greatest films.
I would suggest that not only is this an unfair comparison but also a harmful one. Video games, by their very nature, are an intricately different medium and should be weighed against one another rather than another form of media," Phillip writes for GF365.
I think Hollywood films will becoming increasingly more like video games in the future, especially as the world embraces the "new normal" from the pandemic. It makes sense, as games like Spider-Man: Miles Morales showcase just how realistically we're reaching in graphical capabilities, as well as showcase extreme action sequences in spectacular ways. And as time goes by, it'll get easier and cheaper to produce such "art", as well as create new star "actors" that never age, never die, never complain, never gets involved in scandals, etc. Technology is amazing and we're only just getting a taste of what it'll eventually be.
No. For the money spent, a quality game provides far more entertainment value than a quality movie. Especially when looking at what is going on in the world, and how a studio can attempt to pilfer from consumers by charging 30 dollars for Mulan via streaming. Ridiculous. There is no comparison....games all day.
What exactly is the David Cage experience, and is it of value? We examine two classics, Fahrenheit and Heavy Rain, to find the answer.
Quantic Dream has announced a new video series to celebrate the 10-year anniversary of Heavy Rain. Check out the first part here.
Wow, 10 years...and yet, still one of the best/most emotional/thrilling gaming experiences I’ve ever had.
So grateful to Sony for believing in Quantic Dream’s vision for this game, and giving them a chance. I’ll never forget David Cage saying “We want to challenge the player, but not with the controller, but mentally, with their decisions of “How far would you go to save someone you love” Well, they broke my emotional gamer heart lol.
My teenage son refuses to play this game, because I’ve told him in little detail the emotional impact it had on me all those years ago. Maybe one day he will.
Still have my origami crane they teach you how to make when you're installing for the first time.
it's been 10 years? wow, that was so fast, I feel like this console gen went fast as well although it hasn't. I really look forward to the PS5 this holiday season though.
that a fusion of gaming and movies 'is bound to fall apart' I question the site's ability to give an objective review.
HR is a wonderful breath of fresh air in a gaming world dominated by FPS/TPS and flash casual gaming in my opinion.
PBR
I like the fact that cyborg replied, I am interested in the reviewer's response to Peadobear Rock's comment. I will get this game eventually.
It seems -IMHO- a classical prejudiced review ...
However, I don' t understand all the criticism about bugs ... the game just froze once to me. And the voice acting was not bad at all, at least in the Pal version.
Heavy Rain is a great and unique experience.
To people thinking that I(This is the reviewer) went into the review with prejudice, for starters Ive been a big fan of Indigo Prophecy and was forcing people at gunpoint to play the game. Hell, the experience was so fresh at the time, that I didnt mind the supernatural twist at the end of the game. All was forgiven when Santa Monica by Theory of a Deadman played at the credits.
With Heavy Rain, I was expecting something more...something better. I had reason to believe that David Cage would iron out all the problems from the older game. But its basically the same game when it comes down to design. There are just so many similarities between Indigo Prophecy and Heavy Rain...and thats not the bad part...being similar is NOT at all bad...the problems starts when they starts dumbing down stuff. For starters the story had plot holes that spoiled my experience. They never quite explained about the whole blackout scenario. Why use cheap techniques to keep us interested and not explain anything at all in the end.
About the voice acting, I thought they were trying too hard to sound like Americans...there were many points where it felt as if they were acting. But yeah, maybe some people wont have a problem with this.
The bugs...When you play a game for 10 hours...and it locks up on you forcing you to restart...I dont see how that is forgivable for a AAA title and a Sony exclusive at that. Test your games before you release them.
There is a lot of fun to be had with this game...and I have mentioned that its mainly in the Norman Jayden and Scott Shelby segments which have great investigation sections and intense QTE's...the other two characters...well I did not have fun with them.
I think the reason why I scored the game low was that at the end of the day, I enjoyed Indigo Prophecy way more than Heavy Rain. Im a huge huge fan of what David Cage did with Indigo Prophecy and I hope he brings us another game asap. heavy Rain...did not live upto my expectations.
Heavy rain was one of the most intense games I've played on my first playthrough and I didn't find any bugs or any problem with voice acting but I'd still have to give it around a 3/5 and here's why...
(Spoilers)
Okay, so these aren't really plot spoilers but I think knowing this would ruin the game for anyone who hasn't played it yet. Most of the game is one big illusion. You get very very little choice for the vast majority of the game. All those times I panicked and sweated through intense scenes trying to narrowly escape death or felt like I was making big decisions, I just wasn't.
It's a trick that works the first time you play it but when you go back and try it differently, walking out on Lauren without leaving your card and letting her get beaten and then she still shows up at your apartment to help you out or missing a chance to escape Mad Jack as he holds a gun to your head only to find out there's a ridiculous amount of easy chances to do it again after that and you'd have to be trying to miss them to do so.