One of the Xbox's greatest features of allowing players to view the games in ether high-def or standard-def seems to have been forgot by Capcom in Dead Rising. Internet forums are flaming away on how the in-game's text are un-readable on normal SDTVs and users are claiming that the game must have been test only on high-def sets. This 'bug' effects nearly every portion of the game as the player cannot read anything in any conversation or receive the games instructions when viewed on a normal TV.
Videos of the canceled Dead Rising: Dia De Los Muertos have come to light, giving us a look into what the game could have been.
Shame loved the Dead Rising series. Even enjoyed 4 but not sure why they removed the campain co op.
Dead rising 1 was one of my favorite games back in the day. I never got into the others like I did DR1. DR2 was ok but 3 and 4 were kinda lame.
Good Riddance. Capcom Vancouver's entries are a big stain on what was a great, charming game series.
The ideas shown here are the pinnacle of their ineptness. Yeah, let's remove items on the ground, a core mechanic to the franchise, and one that people would show they still love in BOTW 2 years later.
TheGamer Writes "Dead Rising first burst onto the scene 16 years ago. At the time the game was a groundbreaking technical achievement, and a great showpiece for the then-new Xbox 360 due to how many zombies it could cram onto the screen at once. However, it was more than a mere tech-demo. Dead Rising captivated fans with engaging gameplay that allowed you to use almost anything as a weapon, packing that choice with unique bosses and an iconic protagonist in Frank West."
I definitely agree.
What I always found amazing in DR1 was how it was a survival game first and a sandbox game second, and not the other way around...
Your weapons were resources for specific situations, and you always had to juggle your resources and plan your runs... "I'm gonna get two X weapons on this store for hordes and then I'll get to that other store and get Y weapon for Z boss".
Although the trend of combining weapons that started in DR2 and so on was fun, it removed that layer of strategy and streamlined the series too much by catering to the "it's too hardddd :((" crowd, since you only had to focus on crafting the same 2-3 kinds of strong weapons and you're good for the rest of the game...
This was one of the games I got an Xbox 360 for back when. Dead rising. Lost odyssey. Blue dragon. Alan wake. Anyway the last 3 didn't disappoint. I thought dead rising was kinda eh. I didn't like the setup or how it played out. It's been years but if I remember right it was some kind of timer during the missions or whatever you wanna call them. Straight turned me off. I never even tried the sequels.
The Dead Rising series has enjoyed a long and storied history over the years, but which game in the series is best?
anybody with a normal tv verify this. It's hard to believe but it seems possible.
its small but i've always been able to read it well enough to be ok. my tv is only 27" and i sit like 6 feet away and its still pretty hard to see. so i'd imagine a smaller tv would be really annoying to play on. its more of an issue of just being small, has nothing to do with not being clear enough. i dont know why hd was even brought up.... The sad part is people will criticize ms for this and not capcom
yeah for sure, I have a HDTV and it's only 27" and I have a hard time seeing text at times as well, it really depends on the game as well...
I noticed this in the demo. It's pretty hard to read the text without straining my eyes. Oh well, I'd figured that someone would write a walkthrough or something online someday. So I'm not too worried about it.
there will be an inevitable update, but not before thousands inevitably criticise the xbox 360 and inevitably claim this signifies Playstation superiority.
Life is so predictable sometimes.