The Official Images from Sony for the upcoming motion controller "Move" were recently released at GDC '10. These images detail both the wand and some of the games that were made playable to both media and developers at the conference.
A quick look at the PlayStation VR Move motion controller tracking improvement included in the PlayStation 4 System Software Update 4.50.
Yup. I noticed while playing sports bar VR. Normally I might get some movement from the moves and sometimes it makes me accidentally hit the ball with the pool stick.
After the update, it seemed to know where my hands were. Still won't fix the tracking in games like lethal. Because I'm turned around and the camera can't see me because my body is in the way forcing me to use my other hand or try and stand out of the way to shoot. That's more the developer's fault in not designing for 180 when they ported the game from PC VR when the game was 360 degrees in view. Also noticed that I can bring the move up to my face without it going crazy trying to figure out which light to track.
Much better though.Keep improving Sony. Makes VR just that much better and more fun.
This is great news. I have had terrible luck with the tracking of the move controllers.
So it’s been suggested I do something Christmassy today, given we’re now within a week of the big day. That is pretty tempting, but given me and a few other writers have been putting some effort into making sure you have some content to read over the Christmas period I’m a little bit tired of Christmas stuff. So instead today we’ll talk about something that has very little to do with Christmas – where motion controls should be used.
Sony and Nintendo both passed on Kinect for it's technical limitations and already you can see why. As a tinkering tool for geeks it's a novel little toy but as for gaming there's very little beyond what the eyetoy has already done that can be achieved.
To give up their core audience for this will be MS's biggest mistake this gen.
Wrong again. They both passed on 3DV-Z because they saw it as too expensive to bring to market.
Your are either very mis-inform, or just a plain old LIAR. Either way you are wrong.
the ultimate combo between camera that tracks your body and the move as well all at 60fps :-D
Motion controls are spectacular and essential devices that have altogether revolutionized the gaming industry, But we think that it might not have the capacity to actually go mainstream neither can it send traditional controllers into extinction. No doubt, Motion control is interesting and makes lot of sense with causal games but lacks that mass appeal. The limitations of motion control is something the industry should be bothered about.
This looks great. I love the no lag part about it. This will surly beat out the competition.
There is room on my gaming shelf for all three. My Move will sit right next to my Natal and Wii chucks. Unless I'm playing it that is.
I guess we'll have to wait for E3 to see what Microsofts got. The screenshots look good I watched the conference, looks good, I don't know if I'd buy one right away. I think Sony is definitely targeting a casual audience. Socom looks cool, that's definitely on my must buy list, I just wonder how tight Move can be in a shooter that's hectic. No hardcore shooter fan is gonna give up the sixaxis for that, unless its greater than or at least equal to the standard controller.
Both Natal and Move are only coming out to try and capture the Nintendo audience.
Why does every articles comments section start with somebody flinging poo at one console or another. Crazy. I hardly doubt dust will be settling in on the natal, but since it's hands free maybe you're right.