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Cajun Chicken

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Why Resistance 3 should be perfection, OR; A postmortem of Resistance PS3 to date

Resistance 3 is happening, we've seen the logo which will be conveniently placed as product placement in a movie, we know, in a cryptic way Resistance 3 is happening and in plot the odds will be huge and it might be set in New York.

To put it straight, Resistance and R2 have both been distinctly average games, it doesn't feel like the same amount of care as the Ratchet series has been put into the Resistance series by Insomniac, they are far better at cartoony, humourous universes with great characters. The things that carry Resistance as a franchise is the alternative universe it's set in and the weapons. I certainly don't think people play it for plot or to emotionally engage with the characters.

Summing Up Resistance: Fall of Man

When I first played Resistance: Fall of man, I felt I was playing some mad hybrid of Medal of Honor (original series), Halo and Ratchet and Clank. The game seemed stale at first especially the first few small scale levels, aside from weapons such as the Bullseye and Auger, I mainly played it because it was set in Britain, the country where I live, but as you progressed, the campaign was full of epic battlefields filled with mines and trenches which really felt like it was in an alternative history where World War 2 didn't happen. You could easily kill 200 enemies in a area and not even realise. Sometimes we were talking Serious Sam level of enemies and you had to be strategical in how you slayed them all, or just plain luck because of the unique health segments which a slightly depleted block charged back up, that itself, an innovation.
 You had the weapon wheel which kept familiarity of the same kind of quick select weapon as the Ratchet and Clank series, it was odd to have a game that could allow you to keep so many weapons and you could clearly see some variations of the dark designs of enemies from R&C and Gladiator/Deadlocked throughout the game.
 The vehicle sections were also most brilliant and Resistance:FoM has one of the rare split screen experiences of a Sony franchise on the PS3. However, Resistance:FoM didn't look that much better than an Original Xbox game, or a kitted out PC in 2004 and by the time I played Resistance: FoM it was 3 years later. The textures were pretty bad when you went up close and foliage and trees looked unrealistic. It felt rushed in the early stages of the game only for the textures to look better each level, only halfway through it started looking like it should have been at the start. The plot was also a bit desirable as it really didn't explain much, but had some interesting cryptic characters, including the lead; Nathan Hale.
 The multiplayer was a bit of a free for all and just took advantage of the crazy weapons Insomniac created for the game, it wasn't up to much, except excellent methods of killing and large scale combat on a console and obviously it was PS3s first real killer app for PSN to show the online system working and it did brilliantly.

A year later came the first Ratchet for PS3 continuing the PS2 series. It looked great and Insomniac seemed more suited for the cartoon design than tackling realism like in Resistance. Around the same time Uncharted: Drake's Fortune came out and was the real game to show the PS3s raw power.

Resistance 2: 'Alternative Universe Warfare'

Jump forward a year and Resistance 2 appeared, it had blockbuster scripted moments from the get go and swapped health segments for recharging health which explained in the plot, it was made to echo the recent Call of Duty: Modern Warfare than being Medal of Honor as last time and used the Halo 'two weapons or swap' game mechanic.
 The game was epic and the Cloverfield sized monster we saw at E3, just turned out to be a rather lame scripted boss. But it was the pure scale of it all and the ambition that Insomniac had which made it so great and the textures were far better this time around, additionally there was much more colour than just being grey as with the last game.
 Playing through again recently, there is still some brilliant vistas, sets and skyboxes, like when you walk out of the Sentinel base and see the city under attack by huge diamond shaped ships against a blood red background, another notable piece of art design is when on a chimeras ship, the glow effects and lighting are amazing in the open areas. The water effects were also brilliant as the ripples followed your feet, however, the models of the human characters felt rushed when seen as NPCs up close and the same for the MP models.

 Unfortunately on my original play through in 2008 the game originally had bugs when grims appeared running at you from freshly hatched cocoons, often crashing the machine. An amazing number of enemies on screen take place when you have the blade dicer in Chicago and Insomniac even took some platforming into the game at this point with seemingly Halflife inspired first person jumping puzzles around obstacles and deadly water. A great game that got better with the familiar battlefields as in FoM, the game also had an complete twist right at the end of the game which will certainly impact the future of the Resistance series on PS3.
 Speaking of lots of enemies, the Left 4 Dead like co-op mode was amazing fun and one of the best online experiences on PS3 since Warhawk when it came out. The game gave you XP in most modes in the game, even SP, and that could be tacked on to you in online games to level you up, the competitive mode was and is still great and easier to sink into than a game of Killzone 2 and had a great number of players in each server. R2 set the future standard for features and content for value in an MP and SP packages on PS3.

Resistance 3: Rise of Man?


 Looking back, it was a bit unfair for Resistance 2 to be made around the same time as Killzone 2 as it had a very small amount of time until another Sony sci-fi themed FPS that this time was utterly amazing in the graphic department came out.
 
 With Insomniac having a full year and a half to get feedback on the previous Resistance games, particularly R2 and the juggernaut MP features and graphics that Killzone 2 and Uncharted 2 have. Insomniac has a great lot to work into with Resistance 3 and the last Ratchet game (ACiT) looked and behaved amazingly.

In theory, if you blended the both of R:FoM and R2, you could have the perfect sci-fi FPS and judging by the end of R2, to game could be so completely epic and almost be a reboot from the previous two developed by Insomniac. It needs segmented health, more character interaction, add vehicle sections again, bring back the weapon wheel and more insane weapons than ever and even more maddening, transformed twisted, but still recognisable landscapes. Throw in the cinema editor of Uncharted 2 and the game modes and graphical intensity of Killzone 2, Insomniac are going to have a show stopping game for what could could be the end of an slightly-unsure-of-itself franchise, which tried to be everything in each installment to date. Although it's confusion, I can help but LOVE the Resistance franchise and is the nearest to Halo anyone will ever be, meanwhile being completely different.

 I think that Insomniac can deliver that without the pressure of another strict Ratchet game the year after and a with a second studio, perhaps a new engine, Insomniac can finally make Resistance finally find itself, I think that's completely possible by the end of this year if the same Insomniac production pattern continues,  do you?

ABizzel15162d ago

I completely agree with everything you said. I love the Resistance Franchise as well, and simply combining R1 and R2 should produce a great game. I hope they bring back all the vehicles, weapons as well as include them in multiplayer or at least have a mode with vehicles in it.

Resistance could have easily been Sony's Halo, but Insomniac is spread thin, by making a Rachet and Resistance every year. But I can't wait for R3.

labaronx5162d ago

You hit the nail right on the head. Resistance 3 has the chance to become a truly epic game by all measures

socomnick5162d ago

They should just cancel this franchise, its so unoriginal and uninspired. I swear its almost like Insomniac can't develop a good game no matter how hard they try.

baum5161d ago

Halo is original and inspired. /s

WLPowell5161d ago

But yeah, Resistance is the game that should stop being made. Kinda like KZ2 was a total waste of time, amirite?

Cajun Chicken5161d ago

The Bullseye and the Auger are awesome.

unrealgamer585160d ago

http://jaysolomon.files.wor...

go do you're job

anyway, cajun i really thought r1 was superb in it's story telling and original in it's gameplay ( well as original as a fpc could be), art style, etc.

+ Show (1) more replyLast reply 5160d ago
Cajun Chicken5161d ago

Whoa whoa. I forgot to mention that Resistance 3 should have REAL splitscreen campaign co-op.

ShiNe-Box-5161d ago

I'm a huge Insomniac fan.

They've produced nothing but AAA quality games this gen.

R2 was a phenomenal game that just lacked a tiny bit of polish.

As for R3, I'm sure they'll include the Blade Dicer, Cajun.

Show all comments (13)
40°

Razer Kishi Ultra Review - Remote Play and Mobile Gaming Goes XL

PSLS writes: I have traveled across the country using the Razer Kishi Ultra in airports and hotels for both PlayStation Remote Play and mobile gaming in general, and I am thoroughly impressed.

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110°

‘Stellar Blade, but good’ is here, and it came out seven months ago

Stellar Blade might be the hot game right now, but we already got a better version of it more than half a year ago.

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videogamer.com
VersusDMC33m ago

Stellar blade is currently higher than lies of p on metacritic with 40 more reviews. No shade on Lies of P but just pointing that out.

But i don't even know why compare them? Because both are souls type games?

Then you can just reuse this article all the time and say Elden Ring is "whatever new souls game" but good for every new souls game.

Stellar blade hate articles must be rolling with clicks...

CrimsonWing6923m ago

I mean… it’s like saying we have a better NieR with Devil May Cry. Yea, there’s some similarities, but Lies is really hardcore in the sense of emulating a FromSoft game almost perfectly, where Stellar has some Souls-like elements, but I’d say it’s closer to Sekiro than say a Dark Souls game. This almost feels click-baitey

Psychonaut8518m ago

What if, and hear me out, they’re both really good? Mind blowing, I know.

Christopher10m ago

Listen here you, that's not how this is supposed to work. You choose a side and you defend it. None of this little "what if there's more than one good game out there" nonsense.

Crows9011m ago(Edited 9m ago)

Oh geez...this is why journos suck...they can't even see differences between games.

Stellar blade is nothing like lies of P. Didn't these guys give stellar a bad score? Geez they really hate it. Stop the hate! Lol

170°

Fallout 4 is now available on next-gen consoles, but PS Plus users might be left disappointed

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Petebloodyonion1h ago

Probably won't happen for PS+ since Sony makes a clear distinction between a PS4 game and a PS5 game, unlike PC and Xbox where it is not a specific device game (It's now always an Xbox game).

So to make the PS5 game of fallout 4 available. Bethesda would need to renegotiate the complete deal with Sony.
hence why there's often only the PS4 version of the game available on PS+.

Let's hope Bethesda and Sony can arrive to term quickly.

CobraKai1h ago

I think a hard copy should be relatively cheap at this point.