RespawnAction: "I have been hearing/reading a lot of good things about the Timesplitters series for quite a while now. Back in the day I was a huge fan of the N64 Goldeneye game and had many a night playing multiplayer with my friends and cousin. Whipping out the dual P90's or dual Lasers was great and I'm sure even today the multiplayer would be loads of fun.
Recently I had been looking at Youtube videos of Timesplitters 2 and saw a great similarity between that game and Goldeneye. I thought to myself about how I had never heard of the series before. I am sure my cousin had told me about it as he was always playing first person shooter games, but I guess I had blown it off. I have been playing a lot of online shooters and was in the mood for a nice single player adventure. I love those old school single player FPS games; the games that had a great focus on story as opposed to just the multiplayer. So after seeing Timesplitters 2 for a while now I finally made the trip to Gamestop and picked it up used for roughly $7. Quite a deal, huh? There's something about buying a last generation game in this day and age, I just can't describe it. Maybe it is my feeling of last generation games being superior to this generation. Who knows."
A secret Timesplitters 2 port was hidden in Homefront: The Revolution and a team of people have finally worked out how to unlock it.
Still have my PS2 copy, and a multi-tap with my PS2 for 4 player split-screen.
"Unfortunately, there's no info on how these codes might work on the PC version of the game, although it wouldn't be surprising for someone to figure it out in the near future." I wonder if the same codes would work if you plugged a controller to the PC.
We've known for years that Homefront: The Revolution hides an arcade cabinet where you can play a couple of levels from TimeSplitters 2. Now, evidence has come to light that the entirety of TimeSplitters 2's campaign was designed to be fully playable in native 4K.
From VGC: "THQ Nordic has claimed that an in-game item put in its latest release referencing “TimeSplitters 2 Remake” was as a joke.
SpellForce 3: Fallen God released for PC last week, and players later discovered that several in-game items could be acquired which refer to upcoming and released THQ Nordic titles."
Unfortunately it seems Timesplitters is trapped in development limbo at the moment.
FPS have changed significantly since Timesplitters came out, so the problem THQ will have is weather or not to modernise the game in line with modern FPS tropes. However, if they do that, then it really won't be a Timesplitters remake, but rather a new game in the Timesplitters franchise.
It would be great if they could do what Bluepoint did with Demon's Souls - keep the core original code, but give it a next gen graphical upgrade.
The Timesplitters series is the one game people keep asking THQ Nordic to remake or bring out a new one, so I'm disappointed to hear this news.
Hopefully soon though they'll make a new one.
Well a small team at Dambuster UK Directed by Steve Ellis (one of the originals from Free Radical) are working on a Timesplitters game, it's not even a secret:
https://twitter.com/dsdambu...
The only way it won't come to light, is if the prototype they are working on doesn't get the full approval. I would expect more news over the next coming month's for sure.
Yes, TS is a tremendous game.
The story was goofy, and nothing serious, but the meat of the game was the split screen and the challenges mode, in which you would participate in insanely weird challenges like hurling bricks through windows, etc.
It's a fantastic game (#2 in particular) but unfortunately Free Radical decided to strip themselves of all that made that franchise unique and interesting and decided to follow in the joyous footsteps of "generic-super-marine-in- a-war-torn-society-that-nobody - cared-about" path to utter destruction.
Haze ruined these guys.
But there is hope. I am sure they are working on the next Timesplitters as they did have a teaser when they were working on Haze.
I want my frantic multiplayer fulled to the brim of monkeys on fire, robotic fish bowls, 70's porn stars, etc. TimeSplitters was by no means the greatest, but it survived because it had heart and didn't take itself too seriously. On top of that they had the most varied, local and online multiplayer that only Halo today carries on. Why they decided to make Haze I will never know.
TS is awesome indeed.
FreeRadical were talking about making TS2HD before they went bust.
We really need a new TimeSplitters game. Shooters take themselves way too seriously. Hopefully we'll see a TimeSplitters 4 on the CryEngine 3 now that they've been picked up by Crytek.
Lots of GoldenEye comparisons here, but wasn't Free Radical started up by a whole bunch of the Goldeneye/PD devs who left Rare?
I remember being really confused with the controls back when TS1 came out.
But I'm curious... were there other FPS games before TS1 that used the dual-analog FPS control scheme or did TS1 pioneer it?
split screen was and is the most fun part of playing games, just a shame games nowadays do not have this option