Matthias Worch, Game Designer/Technical Art Director at Factor 5, gives his thoughts of finally finishing development on Lair and the positive and negative reviews it has received thus far:
"I'm aware of the reviews, of course. Some are very positive, some are not. The common complaint in those bad reviews seem to be the controls - putting the dragon steering on the motion-sensitive SIXAXIS controller doesn't sit well with some of the experienced gamers. First of all: try it out yourself, give it a chance!
And if you want my side of the story, I will share a simple anecdote: Victoria's family, lead by my 83-year old grandfather in law was able to pick up Lair in less than 5 minutes, fly around with the dragon and play the first mission of the game. That experience right there beats anything that the reviewers can say.
I enjoyed the experience and have tons of ideas on what to do next. In other words, I have already moved on to the next project... :)
P.S.: Hope you like the new vegetation in the final build :) "
Alex S. from Link-Cable writes: "When shopping for new video games you can often trust the name publisher or developer on the box to be an indication of the quality of the game. Names like Nintendo, Square Enix, Sony Interactive Entertainment, Capcom, Xbox Game Studios and Sega are world famous because they helped shape the industry by releasing some of the most defining video games of all time. Though sometimes even these great gaming houses stumble and put out a stinker."
Splatterhouse remake . Loved the og’s at the arcade growing up . Hell the best thing about the remake was the og,s were included . And left alive by Square . That game had so much potential , but the gameplay was worse horrendous .
I'm pretty much certain that any Sonic game that comes out will be terrible, I've not enjoyed one since the original side-scrolling days of the MegaDrive.
A reimagining of 5 disappointing video games and the masterpieces they could have been underneath other studios.
The Order has its faults yes but it had a fantastic atmosphere and some great gameplay. A game with enormous potential and far from disappointing. I say give Ready at Dawn another crack at it because I think they created an diamond with some rough edges that just needs some tlc.
The order should have had a sequel. The first one wasn't bad just needed a few tweaks.
PlayStation’s strong and impressive lineup of exclusives is probably the biggest edge it has over its direct competition in the market- a fact that has been true for as long as anyone can remember.
Ridge racer for PSP was actually good and shouldn't be on this list. I think I'm the only one that enjoyed Haze.
When this piece of flotsam indicated that "Being a clone of GTA shouldn't be that hard" I just closed the window.
To save you from clicking those annoying slides:
HAZE (PS3)
LAIR (PS3)
KNACK (PS4)
RIDGE RACER (PS VITA)
TWISTED METAL III (PS1)
LAST REBELLION (PS3)
BRAVO TEAM (PS4)
BASEMENT CRAWL (PS4)
MORTAL KOMBAT: SPECIAL FORCES (PS1)
GANGS OF LONDON (PSP)
LITTLE DEVIANTS (PS VITA)
PLAYSTATION MOVE APE ESCAPE (PS3)
APE ESCAPE ACADEMY (PSP)
KUNG FU RIDER (PS3)
EYETOY: OPERATION SPY (PS2)
I'm saying the same. Why is it so great to use motion controls with the Wii and not the PS3? There's not that much difference, except that the Wiimote looks like a wand and might feel more natural to swing around. Other than that ... ?
I'm not a very big fan of motion controls myself, and I've never found Wii that much fun to play, but I still think the same chance should be given the PS3. Not that I won't like Lair because of the controls. But it has to be executed in a way that feels natural, else it's just confusing. I bet Lair will achieve a natural feel, I just hope that you won't have to swing the control all over the place.
Anyways, I'm most likely gonna pick up this game when it hit the stores. A refreshing idea worth a shot.
would be open minded to new control schemes that may take time to learn. It might not be as "natural" as the analog sticks that we've become so accustomed to, but that is how technologies evolve—through experimentation.
I don't know if there will be an option to defeat the motion control or not, but I'm looking forward to giving it a try. Heck, I used to move my hands all over the place playing Ace Combat, as if the added movement enhanced the analog sticks. So this should prove interesting.
The graphics warrant a rental so we shall see if it is worthy overall.
I was a bit skepticle about the controls i still am. But like he said ill have too try them out.
yup yup... lets give it a shot. I bet most gamers, after getting used to it, will find it more enjoyable than analog. It may take some time, but i see nothing wrong with a learning curve. It makes your acheivements within a game more...well... rewarding.
PS- I think in the end, when we have finished the game, we will look back and say we wouldnt have it any other way... but that is just an opinion as of now...