The company says its survival horror sequel is less survival and more action; compares the game's intensity to Modern Warfare and Uncharted.
Cord Smith, the former director of marketing for Compulsion Games' well-known title We Happy Few, has gone through quite a change since leaving the studio. This is represented by his new indie platformer Always In Mind, which takes players into a bizarre dream world full of fantasies inside the head of a little boy named Teddy. Sector got the chance to ask the industry veteran a few questions about his inspirations for the game.
The outerhaven writes: The No Rest For The Wicked PC requirements have been released ahead of the game hitting early access. Is your PC up to the task of playing the game?
The Outerhaven writes: Learn how to restore health in Dragon's Dogma 2 with our detailed guide on effective healing strategies for you and your pawns.
Im still buying it day 1 just because the first was so good, but this is slightly disappointing. However, I do trust them in that they understand why everyone loved the first one: the atmosphere and tension. It didnt feel cheep in Dead Space, which is why its the best horror game this generation. If the action elements can go hand in hand with with the same tension and atmosphere the first had, then I welcome it.
Of course, they will have get rid of backtracking and and have more (and better) boss battles.
Edit: @ below
Well, you're right. If they do make it an all out action game like Uncharted 2, then it will have zero tension and probably no atmosphere. Im saying, that EA knows that atmosphere and tension are important. So they wont go all in one direction (I hope).
So, after successfully aping a lot of what was great about RE4 they're going to copy Capcom again and take DS2 down the sh1tter after RE5? DS1 worked really well in terms of controls and gameplay and I pray they don't get stuck in the cleft stick RE5 dd by going fully action/horror but sticking with survival horror controls and I'm concerned that this is a move to favour MP over the SP campagn.
I love the first game but have to admit this worries me no end we've got ton of acion games and normal shooters and the very best thing about it first time out was the creeps and atmosphere and rationing your weaponry and ammo and noww they want 6to scrap that and go bvalls out? I just hope it works but if they force SP game into co-op with a dim as can be NPC I'll explode in fury! RE5 was killed to accommodate co-op and i looks like DS2 might die to accommodate multiplayer as the first games controls certanly aren't suited to ny MP I can imagine. We shall see.
Please, stop. Everything you guys keep telling us just makes me cringe even more. First it's "more action, less horror", now it's "like Modern Warfare 2 action". Think we need to have a moment of silence for Dead Space. It had such potential to rejuvenate the survival horror genre.
I just lost a bit of excitement for this game... stay positive! Stay positive!
NO.BUY.FOR.ME.