The company says its survival horror sequel is less survival and more action; compares the game's intensity to Modern Warfare and Uncharted.
Alone in the Dark developer Pieces Interactive has been hit with layoffs a month after its release, as per the latest information.
That genuinely, genuinely sucks. The reboot has clear flaws, but it really felt like a solid first step for this team to receive *greater* investment.
Shenmue: Reclaiming the Path is a fan game using Dreamcast-era visuals, and tells a new story within the Shenmue saga taking place in both Hong Kong and Guilin. Its expected to release on September 16th.
Something about recreating old school graphics in an era of HD high poly photo realism just hits a spot. I'm not nostalgic cause I mostly played GameCube and GB/A, but it's a visual style that gets over looked even by indies.
Definitely a fan project. Terrible hand animations. Some characters have very bad body proportions. Some look like little kids in adult bodies. Some have short arms, small head, big hips and so on.
While the mainstream media always sees things turning in favor of the hero, here are 6 games that own being a bad guy.
Pretty much all of these games listed are based around a morality system you don't have to be bad and you don't have to be good.
It seems to have left out some real amazing games like red dead redemption 1/2,ass effect and true crime la/ny
Armored Core VI?
Ok, I'm really missing something here. Just beat chapter 3 earlier this evening, unlocked A-rank Arena fights. I'm not seeing or sensing any branching paths or morality system and I've done every side mission and arena fight available to me up to that fight.
Is something big coming soon to branch the story?
No mention of Grand Theft Auto? Saints Row (original trilogy), Manhunt? Also The Suffering (depending on the ending you get).
Im still buying it day 1 just because the first was so good, but this is slightly disappointing. However, I do trust them in that they understand why everyone loved the first one: the atmosphere and tension. It didnt feel cheep in Dead Space, which is why its the best horror game this generation. If the action elements can go hand in hand with with the same tension and atmosphere the first had, then I welcome it.
Of course, they will have get rid of backtracking and and have more (and better) boss battles.
Edit: @ below
Well, you're right. If they do make it an all out action game like Uncharted 2, then it will have zero tension and probably no atmosphere. Im saying, that EA knows that atmosphere and tension are important. So they wont go all in one direction (I hope).
So, after successfully aping a lot of what was great about RE4 they're going to copy Capcom again and take DS2 down the sh1tter after RE5? DS1 worked really well in terms of controls and gameplay and I pray they don't get stuck in the cleft stick RE5 dd by going fully action/horror but sticking with survival horror controls and I'm concerned that this is a move to favour MP over the SP campagn.
I love the first game but have to admit this worries me no end we've got ton of acion games and normal shooters and the very best thing about it first time out was the creeps and atmosphere and rationing your weaponry and ammo and noww they want 6to scrap that and go bvalls out? I just hope it works but if they force SP game into co-op with a dim as can be NPC I'll explode in fury! RE5 was killed to accommodate co-op and i looks like DS2 might die to accommodate multiplayer as the first games controls certanly aren't suited to ny MP I can imagine. We shall see.
Please, stop. Everything you guys keep telling us just makes me cringe even more. First it's "more action, less horror", now it's "like Modern Warfare 2 action". Think we need to have a moment of silence for Dead Space. It had such potential to rejuvenate the survival horror genre.
I just lost a bit of excitement for this game... stay positive! Stay positive!
NO.BUY.FOR.ME.