The company says its survival horror sequel is less survival and more action; compares the game's intensity to Modern Warfare and Uncharted.
Release date and expected launch time for when the Fallout 4 next-gen update will come out along with how to download.
WTMG's Leo Faria: "A Difficult Game About Climbing is obviously frustrating, and I don’t exactly think it’s a fun pasttime, but it’s exponentially more enjoyable than the horrendous Getting Over It With Bennett Foddy. It’s actually beatable with enough trial and error. Its mechanics, whilst not exactly polished to the brim, work as intended, with no intentional input lag. It’s still clearly meant for Let’s Play youtubers to film themselves losing their minds over it, but it can still be a passable challenge if you’re up for the task."
WTMG's Leo Faria: "I loved that New Star GP ended up being nothing like what I was expecting from it. I thought I was going to get a simple and straightforward love letter to Virtua Racing, only for it to be something more akin to the best F1 racing games from the mid to late 90s, with a perfect blend of accessible physics and simulation elements. New Star GP is adorably retro in its visuals and vibes, but it’s got some surprising amount of depth and an interesting career mode. A little hidden gem in the racing scene, without a doubt."
Im still buying it day 1 just because the first was so good, but this is slightly disappointing. However, I do trust them in that they understand why everyone loved the first one: the atmosphere and tension. It didnt feel cheep in Dead Space, which is why its the best horror game this generation. If the action elements can go hand in hand with with the same tension and atmosphere the first had, then I welcome it.
Of course, they will have get rid of backtracking and and have more (and better) boss battles.
Edit: @ below
Well, you're right. If they do make it an all out action game like Uncharted 2, then it will have zero tension and probably no atmosphere. Im saying, that EA knows that atmosphere and tension are important. So they wont go all in one direction (I hope).
So, after successfully aping a lot of what was great about RE4 they're going to copy Capcom again and take DS2 down the sh1tter after RE5? DS1 worked really well in terms of controls and gameplay and I pray they don't get stuck in the cleft stick RE5 dd by going fully action/horror but sticking with survival horror controls and I'm concerned that this is a move to favour MP over the SP campagn.
I love the first game but have to admit this worries me no end we've got ton of acion games and normal shooters and the very best thing about it first time out was the creeps and atmosphere and rationing your weaponry and ammo and noww they want 6to scrap that and go bvalls out? I just hope it works but if they force SP game into co-op with a dim as can be NPC I'll explode in fury! RE5 was killed to accommodate co-op and i looks like DS2 might die to accommodate multiplayer as the first games controls certanly aren't suited to ny MP I can imagine. We shall see.
Please, stop. Everything you guys keep telling us just makes me cringe even more. First it's "more action, less horror", now it's "like Modern Warfare 2 action". Think we need to have a moment of silence for Dead Space. It had such potential to rejuvenate the survival horror genre.
I just lost a bit of excitement for this game... stay positive! Stay positive!
NO.BUY.FOR.ME.