The company says its survival horror sequel is less survival and more action; compares the game's intensity to Modern Warfare and Uncharted.
NoobFeed editor Jay Claassen writes - One Last Breath looks great from a distance but that notion changes very quickly when you start playing it. There’s endless potential and it needs a ton more polish before it can really take off but even then, there needs to be more intrigue to hold anybody’s attention.
WTMG's Leo Faria: "I tried not to compare South Park: Snow Day to The Stick of Truth and The Fractured But Whole, but considering it is still a sequel of sorts, it’s hard not to feel massively disappointed with this game. We went from gorgeous and hilarious RPGs to a bland, boring, uneventful action roguelike with baffling graphical design choices, underwhelming controls, and an overall gameplay loop you have experienced dozens of times before. The sense of humor alone is not worth the admission ticket. After being given some high quality wagyu from Obsidian Entertainment and Ubisoft San Francisco over the past years, it’s hard to go back to this spoiled truck stop beef jerky."
PC hit Seed of Life is finally coming to consoles, with a release date announced for Nintendo Switch, PlayStation and Xbox.
Im still buying it day 1 just because the first was so good, but this is slightly disappointing. However, I do trust them in that they understand why everyone loved the first one: the atmosphere and tension. It didnt feel cheep in Dead Space, which is why its the best horror game this generation. If the action elements can go hand in hand with with the same tension and atmosphere the first had, then I welcome it.
Of course, they will have get rid of backtracking and and have more (and better) boss battles.
Edit: @ below
Well, you're right. If they do make it an all out action game like Uncharted 2, then it will have zero tension and probably no atmosphere. Im saying, that EA knows that atmosphere and tension are important. So they wont go all in one direction (I hope).
So, after successfully aping a lot of what was great about RE4 they're going to copy Capcom again and take DS2 down the sh1tter after RE5? DS1 worked really well in terms of controls and gameplay and I pray they don't get stuck in the cleft stick RE5 dd by going fully action/horror but sticking with survival horror controls and I'm concerned that this is a move to favour MP over the SP campagn.
I love the first game but have to admit this worries me no end we've got ton of acion games and normal shooters and the very best thing about it first time out was the creeps and atmosphere and rationing your weaponry and ammo and noww they want 6to scrap that and go bvalls out? I just hope it works but if they force SP game into co-op with a dim as can be NPC I'll explode in fury! RE5 was killed to accommodate co-op and i looks like DS2 might die to accommodate multiplayer as the first games controls certanly aren't suited to ny MP I can imagine. We shall see.
Please, stop. Everything you guys keep telling us just makes me cringe even more. First it's "more action, less horror", now it's "like Modern Warfare 2 action". Think we need to have a moment of silence for Dead Space. It had such potential to rejuvenate the survival horror genre.
I just lost a bit of excitement for this game... stay positive! Stay positive!
NO.BUY.FOR.ME.