GamingUnion.net writes, "Early last week London, Ontario hosted the DIG London video game developers conference, with developers such as renowned developer and Silicon Knights president, Denis Dyack. GamingUnion.net had the unique opportunity to take part in an on-stage interview with Dyack, focusing on his core values within the video game industry. However, before going on stage we caught up with Denis for an exclusive interview about other industry issues.
GamingUnion.net has prepared a two part interview for later today, and tomorrow, with Denis Dyack speaking on such issues as video game piracy, the injustice of used video game sales, and what digital distribution will do to the industry as we know it. Likely the most debatable issue discussed, used game sales, was a particularly interesting point of discussion."
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It's perhaps a weird analogy to make, but it's actually quite true.
There's been piracy and game swapping since the beginning of the industry. I recall there was a local store that traded used for used back in the NES days and the industry has only grown since then.
The fact is that there are so many games now that there is no point in buying so many that you will play thru once and then leave on a shelf. Used games give those with tighter budgets the chance to play a title they may not ordinarily like and a chance for those who are disappointed in a title to get some money back.
Piracy is different no money exchanges hands and is detrimental to the industry and gamers who have to eat the losses. There is some lost revenue from used game sales but piracy is far worse.
I like Bioware as a dev they make great games but this sounds more like the whining of a greedy corporate suit rather than a game producer. Sure he has to make money but trashing the used game industry is not the way to go piracy is the problem.
STFU!
Pretty please.
He's right from the perspective of a developer or publisher, as used games and piracy both net no money for them, but from a consumer's standpoint, used games are a legitimate purchase.
I imagine what really is frustrating to a developer is when large chains like GAME and Gamestation actively push used copies. 8 out of 10 times I've taken a new game to the counter to pay and they have asked if I'd prefer a used copy.