GamingUnion.net writes, "Early last week London, Ontario hosted the DIG London video game developers conference, with developers such as renowned developer and Silicon Knights president, Denis Dyack. GamingUnion.net had the unique opportunity to take part in an on-stage interview with Dyack, focusing on his core values within the video game industry. However, before going on stage we caught up with Denis for an exclusive interview about other industry issues.
GamingUnion.net has prepared a two part interview for later today, and tomorrow, with Denis Dyack speaking on such issues as video game piracy, the injustice of used video game sales, and what digital distribution will do to the industry as we know it. Likely the most debatable issue discussed, used game sales, was a particularly interesting point of discussion."
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
Nameer from eXputer: "Some exceptions aside, I don't think the battle pass is a net positive for gaming with how they're implemented in most live service titles."
I like the way Helldivers 2 does battle passes. It allows you to make purchases on each level of the battle pass and gives you the option of choosing which item to unlock first. The more purchases you make using medals the further you progress. There is no timer and you can earn medals towards purchasing stuff via personal orders and Major orders.
I haven't played much live service games that have battle passes but I remember some games that have battle passes where you progress through it linearly using an exp system. What makes it really bad is that the battle pass will have like 50 or more levels with the cooler stuff being closer to the end. They also have an in-game shop that sells exp boosters so you can reach the end of the pass before it refreshes. Everyone ilse will have to grind their way through.
battle pass in fortnite is perfect; buy one and it buys the rest for every other season as it gives you more money than the first cost. so 8.50 and season ends with you getting 13.00, it pays for the next and you have some pocket change to save up for cash shop. All of which is optional
Sony is taking actions as video by Moore’s Law is Dead, has been issued with a copyright claim.
And people say it's all fake because Sony haven't said anything 😂 conveniently forget the PS4 Pro was only announced 2 months before release.
Just announce it already! I want to preorder one asap. But in reality they don’t want to lessen PS5 sales until Pro is ready to launch so I understand the business part of it. September is probably when they announce it with an early November launch like the PS4 Pro
I would take that video and upload a torrent of it, fuck that copyright bullshit. If your going to do something that has a chance of being taken down, make a torrent first share it. Then Sony or any other company is helpless and you can laugh in their faces, taunting them to try to take it down 🤣
As much as the PS4 Pro didn't represent a major % in the playerbase, announcing a 'better' model will hinder sales from the 'base' model. They are right, business-wise.
It's perhaps a weird analogy to make, but it's actually quite true.
There's been piracy and game swapping since the beginning of the industry. I recall there was a local store that traded used for used back in the NES days and the industry has only grown since then.
The fact is that there are so many games now that there is no point in buying so many that you will play thru once and then leave on a shelf. Used games give those with tighter budgets the chance to play a title they may not ordinarily like and a chance for those who are disappointed in a title to get some money back.
Piracy is different no money exchanges hands and is detrimental to the industry and gamers who have to eat the losses. There is some lost revenue from used game sales but piracy is far worse.
I like Bioware as a dev they make great games but this sounds more like the whining of a greedy corporate suit rather than a game producer. Sure he has to make money but trashing the used game industry is not the way to go piracy is the problem.
STFU!
Pretty please.
He's right from the perspective of a developer or publisher, as used games and piracy both net no money for them, but from a consumer's standpoint, used games are a legitimate purchase.
I imagine what really is frustrating to a developer is when large chains like GAME and Gamestation actively push used copies. 8 out of 10 times I've taken a new game to the counter to pay and they have asked if I'd prefer a used copy.