110°

The Wall to support SIXAXIS controllers and other PS3 features

The Wall" will use SIXAXIS controls. [However] SIXAXIS support and other technical details specific for PS3 version are covered by our NDA with SONY.

Read on for more details on The Wall.

NoUseMerc6144d ago

I edited it and made it an interview posting..

jack who6144d ago

i stil dont get why sony fan use teh omg omg omg this*game* will support SIXAXIS controllers...shouldnt all teh games do that? if so then why must they say it does evertime?

rukusa6144d ago

Shockaxis confirmed!

I actually like how Sony does better work at letting no leaks out.

But Im pretty sure its something to do with rumble. Which sounds like it will be revealed at this years E3.

ichimaru6144d ago

why is this under multi????????????????????????

sumfood4u6144d ago

Rumble will fix everything!

80°

The Wall Looks to Make Racist Trash Fun

Josh Griffiths writes: "This is either a weak attempt at trolling, or some kids trying to get down with some dank memes, bro. Under normal circumstances, it’s not worth getting angry about."

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newnormative.com
garyanderson2532d ago

The crap they allow on kickstarter is a trip.

20°

PSU Preview: The Wall for Xbox 360, PS3, and PC

The Wall is an FPS with an emphasis on the single player mode. However, it also contains RPG and RTS elements that greatly enhance gameplay.

The player"s weapons are customizable, both in function and appearance.

An RTS-like ranking system and team-based missions give the player the sense that he is not alone, but operating as part of a much larger conspiracy.

The player character has hidden abilities that are discovered and unlocked during the game. As in an RPG, his abilities improve as he accumulates experience.

The non-linear mission structure provides a rich and varied storyline, the outcome of which ultimately lies in the player"s hands.

A total of more than 22 single player missions are planned to take place in 7 different regions comprising a total of 15 different settings. This includes both secret and regular missions.

Game Features:

* Destructible environments. - Using a unique physics system, certain parts of the game world will be destructible. Objects, some buildings and parts of buildings, and certain areas of the natural environment can be destroyed either fully or gradually, depending on the weapon and/or the item the player uses. A tree would not be seriously damaged by a pistol, but would be totally demolished by a rocket launcher. This feature will not only provide nice effects but will be useful during gameplay. For example, it may be possible to knock down a catwalk that is being used by enemy troops by firing at and destroying its supports, thereby killing the enemy "indirectly."

* Squad members. - From mission to mission, the player may either be alone or be part of a team. The behaviour of the team members is scripted, so the protagonist will get the feeling that he is part of a group of living breathing beings. In the course of the story, the player will become romantically attached to one of those team members.

* Ranking System. - The ranking system puts additional pressure on the player to keep improving his performance. The system is also blended with gameplay. The player will gain information about the success of other resistance cells from various sources and by different means. For example while visiting a secret hideout, an NPC may tell him about the successful mission that another cell has just completed. This not only gives the player the impression of an expanded world, it also encourages him to match their performance and to rise through the ranks towards what he believes to be his eventual goal.

* (Non)-linear Mission structure. - The Wall also creates the impression of a broader world by offering the player optional missions. Some of those "Bonus" Missions are unlocked by player actions, giving the player the satisfaction of discovering secret missions. Most importantly, the player has choices to make after discovering his true purpose. He can either set the master plan in motion, or prevent it from happening, thus determining his closing missions and deciding the outcome of the game.

* Customizable Weapons.- Hidden throughout the game are certain items, which can be used to customize the player"s weapons. Some of those are unique, while others belong to so-called "sets" which, once completed, unlock a special ability or give the player a certain advantage by receiving another bonus. For example, if the player finds all frets of a certain tribe to apply to a certain weapon, he will get better ammunition or an additional weapon.

* Besides those frets, the player will also find regular equipment to enhance weapons - like a scope which can be mounted on a rifle.

* Most weapons are based on known weapons which exist today, like the H&K SMG, Desert Eagle, RPG-7, UZI, and so on. But over time, these weapons have been modified, adapted and reinvented. In addition, some weapons are totally unique, especially those designed for the underwater missions.

* Vehicles. - As in other modern FPS games, the player has the option of using vehicles. However, vehicles are not available in all the missions, and the player will not always be in control of the vehicle. Among the vehicles the player will encounter are tanks, cars, trucks, specialized boats, as well as underwater means of transportation.

* Some, but not all of the vehicles are (naturally) armed.

Read Full Story >>
www1.psu.com
techie6175d ago

Hi mercs. What was with the first story...it had interesting screens...?

NoUseMerc6175d ago

Well...#1 this is the preview for the game giving a features list. And #2, there was a mix up with the PR and she sent me the wrong screens to the wrong game. The screens seen in the first article are for a game called "The Percursors" and not "The Wall"

You can view the new and updated screens now on PSU and in the interview.

200°

"The Wall" Coming to Xbox 360 - New Details and Screens

New details are entailed in PSU's latest interview with Screenwriter Vladimir Mamontov on their upcoming title "The Wall".

New Details include:
- The Wall being developed for Xbox 360
- In-depth look at the storyline of the title
- Talk about how they are using the Gamebyro Engine (same engine used in Oblivion)

- SIXAXIS support for PS3
- Weapon Customization
- 20 types of weapons
- 15 types of vehicles
- and more

Lord Anubis6175d ago

I haven't been following this game but I'll be on the look out.

ben hates you6175d ago

do you watch SG1 i take it i love that show

Lord Anubis6175d ago

ah,I watched Stargate SG-1 but that is not the reason I chose my name. Its a shame the series is ending :(

Dr Pepper6175d ago

I'll have to keep an eye on it
I really like the quote:
"Only when everything that we have planned is implemented. We will not sacrifice quality to the fast production."
This is how it should be with every game

006175d ago

I think the name of this game stupid.

ngg123456175d ago

I see the images are from a game called precursors :D.

Rybnik6175d ago (Edited 6175d ago )

Thats the game these came from. I knew this wasn't The Wall, but couldn't remember the name of the game... This is The Wall I know..
http://ps3.ign.com/objects/... (note: first shot is of precursors, see how all the others look different?)

Did Playten just decide to combine these two games???? Or did PSU just mix up their screenshots???? because these screens are definately from "The Precursors" what gives??

Dr Pepper6175d ago

Those pics look really good

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