420°

PlayStation Magazines Idea of a perfect Controller

This is a scan taken from PSN. This is their idea of what the new PS controller should look like.

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gta_cb6158d ago

this looks like the Xbox 360 controller (thumb sticks in same location, and Dpad in same location)

ITR6158d ago

It looks like a PS3/360/Logitech controller.

Battery life will be crap...unless they really upgrade the battery.

Rumble/Six Axis/AC/wireless.

gta_cb6158d ago

oh right, so it will work with both Xbox 360 and PS3?

MikeMichaels6158d ago

Why they would swap the Analog/D-pad? Whats the difference?

...seriously, is it that much harder to "run" in a FPS with the stick located there?

That whole argument sounds like an excuse for fanboys to say "mine is better than yours" to me.

23478ueyur_9382236158d ago

To Mike Michaels: It's simply a preference. I can go with either layout, a lot of people prefer the 360 placement for FPSes though.

Rasulis6158d ago

The reason to swap the analog stick with the D-pad is that analog sticks are much more precise and pressure sensitive then a D-Pad. This makes them far better for controlling a game then a D-Pad. There is a reason D-Pads aren't positioned as the main controlling mechanism on any system anymore other then the Playstations. They are an old technology and not a precise way of controlling a game.

The problem with the sixaxis is it still uses the PS1 design. The PS1 dual shock wasn't designed in a way that the analog sticks are positioned to be the main movement mechanism. This is because the Analog stick was added on later and the controller wasn't designed around it. They're positioned them off to the side of the buttons and D-Pad making them less argonomic and comfortable to use.

I personally find using the D-Pads on the PS controllers uncomfortable because of how I have to reach over the D-Pad and buttons. I do think Sony needs to change it up. Just because mcdonalds has the most sales and customers doesn't mean they make the best hamburgers. Same with the PS controller design.

QuackPot6158d ago (Edited 6158d ago )

The bulkier 360 controller has a better feel in hand.

It will also provide plenty of space for more batteries, a more complex rumble system.

Offsetting the analogue sticks is crap though - an obvious 360 quirk.

A new controller should have:

- the general 360 size and form
- both Analogue sticks moved to the top
- the four buttons moved down down, next to the D-Pad
- L2 & R2 replaced with triggers.

Now that would be a perfect controller - and uniquely Playstations.

* Actually, if it also had a light diode so that the controller can be used as a lightgun then that would make it perfect.

Seraphim6158d ago

I actually prefer the D-Pad where it is on the PS/PS2/PS3 controller. It's much easier to jump over and hit the D-Pad to scroll through frags and other various items/uses developers implement in games. Also I find it much easier to have a balanced stick in it's current position, and w/ balance comes proper, and precise control. I don't think it would bother me if it were placed up there but I think the layout is proper for the controller [if positioned properly in hands] and works exceptionally well. Moving it up would cause cramped hands and less balance/control imo. I urge all of you w/ a PS2/PS3 controller to hold onto it and actually picture having to play w/ the analog if it were in the d-pads position. Awkward, cramped, and less controlled/balanced would the bet I'd have on anyone who actually gives it consideration and holds onto the controller for more than a few seconds imagining this...

I wasn't a fan of this particular layout in PSM. I'm not going to look at the mag right now, but if I'm not mistaken there was actually 2 or 3 models they listed. Anyway. One of my biggest problems right now are the triggers [R and L 2]. They need to be refined and possibly even be concave like a trigger. Not only that but it seems like a guard at the base of the triggers might be a good idea as well, but that would have to be determined via research and conceptual models. If anything keep the current setup for the PS3s generation but add a guard to the base of the trigger maybe... But the triggers definitely need some improving. I think the size and idea is on track though....

+ Show (4) more repliesLast reply 6158d ago
kamakazi6158d ago

i would not buy that..... leave it as is and just add rumble.

Captain Tuttle6158d ago

Well if YOU wouldn't buy it...

drtysouf216158d ago (Edited 6158d ago )

issue right now its on page 67 this is what the magazine came up with of what they would want. I will post a pic if you want.

Edit going to do it right now.

Edit here they are.

Edit Nevermind title and description has been changed.

gta_cb6158d ago

yeh man you should, as already 2 people have approved this, and if its fake then we need to report it.

dknight6158d ago

Isn't PSM the offical mag for the PS3?

I expect the rumble in the handles...since it was in the PS2 handles.
I don't expect the AC function.

SmokeyMcBear6158d ago (Edited 6158d ago )

booo this controller

ah man.. its not a kitten, its an english bulldog, sheesh

woohoo, down to one bubble i finally joined the ps3 lovers club.

woohoo, thank for the "+" bubbles

Amplifier6158d ago (Edited 6158d ago )

Worst. Controller. Ever.

Keep it the same and add rumble to it since rumble is really huge issue

They were going to change the format of the design but obviously MOST of the people didn't approve so they went back where they belong.

I HATE the X360's sticks like that my thumbs feel uneven and uncomfortable.

@mp

cartman3136158d ago

Why is rumble such a huge deal? I could never understand why people went nuts over a vibrating controller. Unless people would use it to....nevermind I won't go there.

Anyways, my personal opinion, leave the controller how it is, and leave out rumble!

Show all comments (66)
40°

Mugen Souls Retro Review – Sexy Demon Space Adventure

Gary Green said: We have a juxtaposition of 2D and 3D visuals, flashy turn-based combat, quirky anime characters with cheeky dialogue with plenty of partial nudity; Yes, this is a Compile Heart JRPG. Whilst the engine is borrowed from Hyperdimension Neptunia mk2, Mugen Souls is more of a Disgaea spin-off. It’s not a strategy RPG as such, it merely sits within Disgaea’s ever-expanding universe (Multiverse? Netherverse? Your guess is as good as mine). You won’t find cameos though, since Mugen Souls is a franchise which aims to stand on its own two feet.

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110°

Looking Back At 2008, An Unbelievably Incredible Year Of Video Game Releases

Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."

CrimsonWing693h ago

I don’t think anything can compare to 2023

lucasnooker2h ago

1998 - the best year in gaming! Metal gear solid, crash bandicoot 3, medievil, half life, ocarina of time, thief, tenchu, resident evil 2, Spyro, tomb raider 3, oddworld abes exodus, banjo kazooie.

It was a different breed of a gaming era. You’ll never understand what it was like back then. The aura of gaming, it was different!

KyRo2h ago(Edited 2h ago)

I second this. Gaming was a lot more varied and fun than it is today. I'm 35 so getting on compared to some here but I got to see all the changes from NES up to now but I've never felt so disappointed in any generation than I have this current gen. I was expecting more from this generation rather than prettier versions of games that came before it. Game mechanics have become so refined that alot of games feel the same and has done for a while now.

Maybe it's time to have a break for a while. I love gaming but I don't feel I get much fun in the traditional sense out of it anymore.

CrimsonWing692h ago(Edited 2h ago)

Metal Gear Solid, Resident Evil 2, Abe’s Exodus, and Ocarina of Time are the only things from that list that I liked.

Here’s the 2023 game releases that I personally liked… and big releases that I didn’t care for:

- Dead Space Remake
- Wo Long Dynatsy
- Resident Evil 4 Remake
- Diablo 4
- Fire Emblem Engage
- Hogwarts Legcay
- Street Fighter 6
- Hi-Fi Rush
- Like a Dragon: Ishin
- Octopath Traveler 2
- Final Fantasy Pixel Remasters
- Final Fanatsy XVI (actually ended up not liking this, but it was still a big deal release)
- Baldur’s Gate 3
- Armored Core VI: Fires of Rubicon
- Lies of P
- Mortal Kombat 1
- Marvel’s Spider-Man 2
- Starfield (Ended up hating this one, but big release)
- Super Mario Bros. Wonder
- Zelda: Tears of the Kingdom (I’m an old-school Zelda fan, but didn’t really enjoy this game)
- Alan Wake 2

I mean, honestly I’ve never seen a year of major IP releases like that, ever.

120°

6 Fun Games Where You Actually Play As The Bad Guy

While the mainstream media always sees things turning in favor of the hero, here are 6 games that own being a bad guy.

Profchaos8h ago

Pretty much all of these games listed are based around a morality system you don't have to be bad and you don't have to be good.

It seems to have left out some real amazing games like red dead redemption 1/2,ass effect and true crime la/ny

Tacoboto7h ago

Armored Core VI?

Ok, I'm really missing something here. Just beat chapter 3 earlier this evening, unlocked A-rank Arena fights. I'm not seeing or sensing any branching paths or morality system and I've done every side mission and arena fight available to me up to that fight.

Is something big coming soon to branch the story?

banger887h ago

No mention of Grand Theft Auto? Saints Row (original trilogy), Manhunt? Also The Suffering (depending on the ending you get).