Intel has updated the Quake Wars: Ray Traced project. Now 500 monsters can be realized simultaneously and the visualization of water with 3D waves has been improved. The new version also delivers support for dynamic objects.
Nevertheless Quake Wars: Ray Traced is still work in progress and a system with two Intel Xeon W5580 "Nehalem EP" processors with 3.2 GHz reaches about 16 fps at 1280 x 720.
Ben takes a look at what we can expect from Quake 5 in light of the recent buzz of activity at id Software recently. Hopeful at best but some serious food for thought.
QuakeCon kicks off in Dallas, Texas today with a heady lineup of speeches that may or may not reveal new games. Here's how to stay on top of the 2PM CST keynote and other goings-on throughout the weekend.
Azuvector announces a new update for its Enemy Territory: Quake Wars mod Tactical Assault, now available for download.
I don't know, maybe my eyes are wrong, but Crysis already looks much better than this, and I know there are machines that can play highest quality Crysis better than "16 fps at 1280 x 720".
Ray-tracing is pretty cool stuff. 3D Water/Wave Simulation is pretty amazing stuff.
heres a vid of it in motion
http://www.youtube.com/watc...
i dont like how the water looks in the end, looks terrible. doesnt even feel like the person is underwater
not a single screenshot of the "updated" ray traced version or a video? ... I guess we just take their word for it then, why don't they just say they have 1000 monsters onscreen with volumetric water and volumetric smoke since they aren't going to show prove anyway?
Most commenters here don't know what ray tracing is, or why it's a big deal...