Split-screen: "Do people only suffer when a war is taking place? There are still plenty of individuals, soldiers and historians, who can't forget the horror of WWII - to say nothing of those imprisoned in Nazi concentration camps or who lost family, friends and neighbours to the same while emerging, scarred but alive. The key factor has never been whether a war or horrific event is over or not. Just as no developer would include a 9/11-style mission in their game, in the same way were some of our Bollywood film-makers rushing to the Taj and Oberoi after the recent Mumbai terror attacks to scope out the scenery."
"The Seattle-based (Washington , the US) indie games publisher Victura and indie games developer Highwire Games, are today very happy and excited to announce that they have just released three new missions for their first-person tactical shooter "Six Days in Fallujah", nearly doubling the content in the game (the new missions is available right now for PC via Steam Early Access)." - Jonas Ek, TGG.
Six Days In Fallujah is a controversial military sim which just hit Early Access. Jump Dash Roll dives into the battlefield to give its first impressions on a possible rival to Call of Duty.
14 years after its original controversy-filled announcement, Six Days in Fallujah has made its way into Early Access. How does this milsim game fare?
I don't know. Personally they could of made Gears of War, 100 hours long and it would just take me longer to finish it. I get bored sometimes and but it down, then later I'm in the mood to play again.
Really, if they make games 100 hours long, they could just do that and skip the next 2 sequels. But then they miss out on $59.99,two more times.