GDC was packed with many announcements like Onlive, Stardock's Goo, and the next Zelda DS game. However, some would argue that the commercialization of the Game Developer's Conference is leading to less effective dialogues between developers and actual developments that change and positively influence their work.
Fortunately, Crytek came to the rescue and announced Cryengine 3, the next iteration of their award-winning game development platform. This turned many heads at the conference, as it was the first time that we saw Crytek's tech running on consoles since the first Cryengine was used for the Instincts spin-offs of Far Cry.
What does it mean for developers and us gamers?
This is interesting news for comic and Far Cry fans as something new in the universe for the game is always welcome. Villains from popular Far Cry games are transported into prehistoric times by the priestess Batari, who has pulled them from their lives before they've committed their most heinous crimes.
"Villains from popular Far Cry games are transported into prehistoric times by the priestess Batari"
Why do they make every f****** thing goofier and goofier
Watch Dogs become whacky, Assassins Creed jumped the shark, Ghost Recon become less serious now this
Far Cry's source code has popped up online. Entitled "Far Cry 1.34 Complete", the game's entire source code was uploade…
A Crysis VR mod is now available for download, allowing users to experience the first entry in the series in VR
No one cares. The whole can it run Crysis is old, dead and stupid. It's also irrelevant, considering only less than one percent of pc owners, own a high-end PC. Second, I believe Crysis wasn't even optimized properly.
Let's hope the modders can get the other Crysis games working in VR as they use the same Cryengine.
-CryEngine 3 will compete with Unreal Engine 3 by lowering licensing costs. Forcing Epic to saddle up or be destroyed by Crytek. A precedent towards a cheaper, faster development times.
-CryEngine 3 will allow on-the-fly optimizations to consoles from the PC Environment to cut down on porting times, thus allowing for more consistent presentations across the PS3/360 Platform. Something that UE3 has a problem doing, aka "Bad Ports".
-Crysis is not possible on Consoles because of purely RAM limitations. It renders everything real-time and 1GB is minimum for hosting kilometers of virtual land, assets, and AI.
-The CPU/GPU on both the 360/PS3 are very capable of scaling Crysis, it's assets, AIs, and Physics.
-Far Cry 2/Grand Theft Auto IV loads data in chunks to simulate the open-world feeling. If you leave one area after doing damage, and go back, everything will have been reset.
-In Crysis, all data is real-time and streamlined directly from RAM. If you shoot a rocket, kilometers away, an enemy AI will notice that(creating a sense of realism).
-Crytek's Cevat Yerli- "Crysis as we have seen is impossible. Crysis would have to be largely changed to bring it to Xbox 360 or PlayStation 3. Crysis is designed to be PC exclusive. Our internal focus is not linked to bring Crysis to consoles."
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lol, this is completely false, because onlive, the new console will be offering crysis warhead.
better multiplatform graphics, cheaper development cost, more variety, and equal results on consoles.
+1 for gamers
sure it looks good. but it plays like shîte. multiplayer in it = garbage aswell.