Jarvis Slacks writes:
"Mass Effect was, hands down, one of my favorite games of 2007. Yes, it has an amazing amount of problems. The vehicle physics were enough to make my brain explode on the regular. Add to that the clunky combat and the dreaded "Unreal pop in", and it was truly a labor of love to finish the game. Man oh, what a love affair it was. This week, there has been some loose talk of the sequel. It got me thinking: what are the five things that could make Mass Effect 2 way, way better?"
RPGs are often huge, sprawling endeavours. With limited playtime, we have to choose wisely, so here's the best western RPGs available today.
"I started playing games yesterday" the List... Meh!
How about a few RPGs that deserve some love instead?
1 - Alpha Protocol - Now on GOG
2 - else Heart.Break()
3 - Shadowrun Trilogy
4 - Wasteland 2
5 - UnderRail
6 - Tyranny
7 - Torment: Tides of Numenera
And for a bonus game that flew under the radar:
8 - Banishers: Ghosts of New Eden
Wealth of Geeks explores some of the best gaming romances that have stolen our hearts over the years.
Thanks to their innovative approach to gaming, RPGs like Dark Souls, Final Fantasy VII, and Dragon Quest left a significant impact on the genre.
ES3 set things off, it's a shame they got greedy and decided to cut corners so the executives could get huge pay days.
Bad Editing. Remove PS3 channel.
ME2 is coming to the 360 and the PC version soon after as the devs said.
He's right as of now nothing has been said about the PS3, so this should not be in the PS3 channel.
make sure the game supports sixaxis controls that will make it a bit better imo
Maybe I'm alone here but I thought it was another fantastic Bioware gem, so much that I played it twice in a row. I didn't notice any outstanding problems with it at all. I won't go as far a saying the author is nitpicking - maybe this is even the general consensus of the game, but it seems to me that these are very minor flaws in an otherwise epic sci-fi rpg.
Better sidequests and better use of the galaxy ftw.
The sidequests were terribly bland for a Bioware game, always ending in a shootout or the infiltration of some repetitive base/science station/outpost.
The galaxy map is a great idea, but actually landing on planets to find they're essentially undeveloped sucked big time. I like discovering civilizations and new settlements. It annoyed me that the only towns in the game were all plot relevant. Nothing new out there to find but a few ruins and mineral veins. Such a galaxy simply needs more stuff.
To that end, I hope ME2 is much bigger. Even if it has to have two discs for the 360 version.