Doo-doo - that's what everyone's four year-old cousin would call it. It's basically a childish euphemism for excrement or for a bad, bad situation.
SeekingValue.com's Nick Germain notes that while Sony is getting a whole lot of bad press for all of their problems with the PlayStation 3, he wonders why the press has been very kind to Microsoft. This kindness has been forthcoming despite the fact that, when you look at their expenditures, it seems Microsoft's Home and Entertainment Division is in deep doo-doo.
Plenty of unforgettable games have completely messed up their players throughout the years, all the way back from the PS1 days to the dark recesses of the modern internet.
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
Nameer from eXputer: "Some exceptions aside, I don't think the battle pass is a net positive for gaming with how they're implemented in most live service titles."
I like the way Helldivers 2 does battle passes. It allows you to make purchases on each level of the battle pass and gives you the option of choosing which item to unlock first. The more purchases you make using medals the further you progress. There is no timer and you can earn medals towards purchasing stuff via personal orders and Major orders.
I haven't played much live service games that have battle passes but I remember some games that have battle passes where you progress through it linearly using an exp system. What makes it really bad is that the battle pass will have like 50 or more levels with the cooler stuff being closer to the end. They also have an in-game shop that sells exp boosters so you can reach the end of the pass before it refreshes. Everyone ilse will have to grind their way through.
battle pass in fortnite is perfect; buy one and it buys the rest for every other season as it gives you more money than the first cost. so 8.50 and season ends with you getting 13.00, it pays for the next and you have some pocket change to save up for cash shop. All of which is optional
Hell Yah! it takes money to take down the Monopoly Sony had on the industry matter of fact it was so powerful Nintendo did not want to take a risk competing with Sony and Nintendo made a move thats proving to be working so far" even though it seems riskyer than straight forward competition with Sony in the long run.
...It seems to me that what press, critics and media is trying to do is to have 360 established for some time now...remembering what happened to the original xbox. I remember Square Enix folks say that they want to 'Tame' Sony this generation and they "don't want Sony to be the over-whelming victor again" for if all consoles other than Sony's get slaughtered just like in the past-gens, the industry would seize to grow, investors would seize to invest due to fear and smaller devs will vanish.
Now we all have asked this question over and over again that yeah ! why is press so kind to MS/360 when they totally abandoned 4 years of fanbase, millions of people and billions of dollars just in 2005 ? When they promoted nothing new to the market but XBL, and even that was the star of only North America ?
Another set of questions has been why 360 got so much praised when they only have a single cliche'd but next-gen killer-app game 'gears' and even after a whole year ? how the hell PDZ got a 9.0 ranking from gamespot.com HaHaHa ? especially that, how on Earth does 360's existing games and a few upcoming ones change the perspective of games from the last-gen besides normal-mapped textures at all ? do they have procedural synthesis, hi quality physics or motion-sensitivity etc. ?
When each and every developer has supported the idea and cause of a heavier disc, how does press keep satisfied with the existing 360 DVD games, are they too short-term thinkers as MS is ? 360 might never fully utilize HDD functionality because of it being non-standard in 360, so then will every huge game be all pop-y like Oblivion ? and that its fine with press if its on 360 HeeHeeHee ? Is this all short-term thinking or is western press all envious of the Japanese console ?!
For an idea upon all these questions, read the first paragraph of this post !
Nick Germain says: "Expect a detailed blog post later this evening, and more posts throughout the week on this important topic."
it's going to be a long week guys! hope you guys have enough health and armour! q:
I wonder what the profits look like.
As long as gamers are happy, all is fine.