170°

Video: Jack Thompson Angered by IGDA Head's Criticism

GamePolitics has a write up about when Jack Thompson was blaming video games for the massacre at VTU Jason Della Rocca, executive director of the International Game Developers Association (IGDA)had this to say:

It's so sad. These massacre chasers - they're worse than ambulance chasers - they're waiting for these things to happen so they can jump on their soapbox.

On Saturday morning, Thompson was interviewed on MSNBC. He rehashed his theory that madman Seung-Hui Cho trained for the VTU rampage on Counter-strike some five years ago, when the 23-year-old mass murderer was still in high school.

Near the end of the interview, however, anchor Alex Witt threw the Della Rocca quote at Thompson, whose anger was palpable. Check out the video:

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gamepolitics.com
deathtok6207d ago (Edited 6207d ago )

The game industry generates a lot of money every year, I believe that it has surpassed Hollywood in revenue generated (though please fact check me!). For example, it would be fair to say that violent crimes are committed by people who watch movies or attend religious services too. By coincidence alone crimes are going to committed by people of all backgrounds including gamers. The two are not always related. So where is his crusade against movies, religion or hell human nature?

I can't wait until his 15 minutes are up.

wildcat6207d ago

I bet you anything that the shooter would have done this regardless of if he played videogames, you can't "train" on videogames because however you want to put it, it's not the real thing. You don't have a real life person in front of you, you're supposed to know it's a program. How about getting these people counseling or help, removing violent videogames will not stop these shootings because these people will still be the same person with the same intentions.

UltimaFire6207d ago (Edited 6207d ago )

What all these people fail to notice is the very fine line between us gamers, who have our fun playing these so called "murder simulators" and then go back to the real world, and the people who commit this school shootings.
It's a line called Morality, we know we can't in reality do the things we do in say GTA because the world doesn't work that way. Granted there may have been cases in my darkest hours where I would have liked to kill somebody. But you know it wont solve anything, and that ya couldn't do it, because it's the wrong thing to do.
But in every case of school shootings, the shooters have clearly shown that they've got nothing to lose. They have no morality at all. Like the columbine kids where just wreaked after all the crap they went through in school, and this guy cho was clearly mentally instable. But surely like the games they played did this to them like. These points arn't new at all, yet they're being overlooked.

What i'd like to see is This Jack thompson do a interview with the IGDA head. Hell, they don't even say anything else that the IGDA guy said. they just took the bit that was about jack, so he could defend his so called credability. Have one of these news stations show some balls by having the other side of the arguement for once.

techie6207d ago (Edited 6207d ago )

Uh. He does not have any logic.

You need to stop the psychhological effects at the root. The videogame is not the root. The root is poverty, mental health, social relationships etc etc. Why isn't he targetting films like The Galdiator which is about the killing of other people for entertainment...I mean that's just as absurd.

And do you know what. He just stated a flaw in his argument right there. "Smoking is a known cause for lung cancer, but not everybody gets lung cancer from smoking"...right ok. But we don't BAN cigarrettes...what we do is put an age limit on the purchase of cigarrettes. Uh this guys reasoning is flawed in so many ways.

fenderputty6207d ago

between cigarettes and cancer as if video games caused violence in the same way. If that were true, we would have Virginia Tech like things happen all the time. That guy is tool.

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90°

Comedy Central New Animated Series Based on Golden Axe

Get the scoop on Comedy Central's exciting new cartoon show inspired by the iconic Golden Axe video game

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retronews.com
Knightofelemia1d 3h ago (Edited 1d 3h ago )

Golden Axe is a great game I enjoyed it on the SMS, Genesis and in the arcade. Great game but it truly was a quarter eater back in the day. I wish Sega could get the rights to the arcade port of Moonwalker another great arcade game I enjoyed. Collect so many monkeys and become Robo Michael lol.

70°

The Best PS2 Games of All Time [2024 Edition]

GB: "With this feature, we will be taking a look at 15 of the best games from the PlayStation 2's vast library."

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gamingbolt.com
130°

70 percent of devs unsure of live-service games sustainability

With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.

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gamedeveloper.com
thorstein2d ago

It was worrisome to begin with.

It's a niche genre with only a handful of hits that can stand the test of time.

Cacabunga1d 8h ago

I like the sound of that!! I will for sure never support these gaas games.
Sony must be shocked at gamer's reaction, making them cancel a few of these and hopefully go back to the good heavy hitters they had us used to..
now bring on that PSPro reveal and show us some SP 1st party awesomeness.

CrimsonWing692d ago

What’s to be unsure of!? Look at the ratio of success to failure!

DarXyde1d 11h ago

It's pretty ridiculous.

Imagine having a breadth of data at your disposal to see the statistically low success rate of these games, only to be laser focused on the exceptional case studies.

shinoff21832d ago

Yes. Stop all the live service bs.

jznrpg2d ago

Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.

MIDGETonSTILTS172d ago

Helldivers 2 manages just fine…

Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.

Make so much content that you can drip extra content for years, and the game already feels complete without them.

Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.

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