280°

Blizzard Know WoW's Next Expansion

Blizzard's COO Paul Sams revealed in an interview recently that their production team have decided on the general framework of World of Warcraft's next expansion.

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worldofwar.net
Leord5611d ago

Well, my theory is actually that they already have the next 3-4 ones more or less lined up in terms of planning, but that they are still all open for change. They have at least 5 year or more *plans* for WoW, without a doubt...

Tomdc5611d ago

you'd expect so! I mean they have been sitting on this growing pot of gold known as WoW for ages now! I bet they've had enough time to plan the next 50 years of Blizzards future!

martynmj5611d ago

I wonder if there aiming for one next year like they said they'd like to be doing... i doubt it but still it seems like there moving as fast as possible

Leord5611d ago

Actually, I'm pretty sure they are aiming for a "next year" (meaning early 2010), but whether or not they are able to is another thing. I don't think anyone over there are disappointed if they don't do one every 12 months, honestly.

But I'm sure they would like the dough! ;)

Leord5611d ago

Deciding an expansion and releasing is not the same thing, silly =)

Maticus5611d ago

At BlizzCon they insisted they really didn't know what was next, that they were totally focussed on Lich King. I guess they don't hang around at Blizzard ^ ^

Leord5611d ago

I'm pretty sure they just said that to avoid stupid journalists taking the flare away from WotLK until it shipped and stopped selling copies ;)

Pennywise5611d ago

Good to know that lvling to 80 is already obsolete!! Keep it up Blizz!

Cheeseknight285611d ago

How so? You have to hit 80 to hit 90, and if you don't enjoy doing what you can do at the max level cap, then you shouldn't be playing it at all.

On the other hand, I seriously doubt you actually do play WoW.

Pennywise5611d ago

Well yeah you have to pass 80 to get to 90, but all the time in between grinding for get at 80 is pointless once you hit 81. I played WoW for a long time. I am a reformer and can not get all the time lost back, so I am bitter! lol... dont hate me because I am not a mindless puppet paying blizz 15 a month and wasting all my free time grinding so I can get some other person the gear I need.

Captain_Sony5611d ago (Edited 5611d ago )

Any time spent doing anything is time you cannot get back. thats a pointless and retarded excuse for not liking the game any more. People will not hate you. they may pity you or feel sorry for you but they wont hate you.. After all you seem to think its better to buy a new game for 60.00 then to pay for WoW for another month at 15.00. Anyone who thinks its better to spend more money and it some how makes them better then those that do not is someone I pity.

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70°

Plunderstorm's Backlash Shows World of Warcraft Fans Don't Want The Game To Evolve

Danish from eXputer: "Despite Blizzard's attempt to give a fresh new spin to World of Warcraft, some fans still seem to be stuck in the past."

50°

Plunderstorm Is The World Of Warcraft Battle Royale We’ve Been Waiting For

HG writes: "Blizzard is usually pretty bad at keeping secrets, but the company somehow managed to keep this one under wraps until now. Plunderstorm is a special limited-time event that’s basically World of Warcraft’s take on the Battle Royale genre."

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hardcoregamer.com
240°

Developers Think "I Hate GaaS" Somehow Means "There Aren't Enough Of Them"

Hanzala from eXputer writes "History is witness to their downfall, yet they keep coming."

isarai86d ago

It's not so much Devs as it is Invested and shareholders, issue is barely anyone has the backbone to stand up to them anymore and say no for the sake of the project.

frostypants85d ago (Edited 85d ago )

The problem is the idiot gamers who keep throwing money at them. Actions speak louder than words.

TallDarknWavy85d ago

Microtransactions made up over 70% of all game revenue last year. Think about the order of magnitude that is in terms of percentage - it's billions of dollars. Money isn't in game sales, it's in getting children who don't understand the value of money, to use their parents' credit card to buy an outfit for their favourite gun in Fortnite.

JEECE85d ago (Edited 85d ago )

And the idiot gamers who say they hate them but instantly attack any multiplayer game that isn't run as a live service by saying the devs "sent it out to die" or "abandoned" it.

EvertonFC85d ago

Those idiots you talk about is all they care about now, they don't care about physical copies sold as it's pants profits, don't care about anyone over 35 years.
They care about the 11-30 year old who loves buying the MT/playing GaaS, don't care about AAA SP stories, doesn't care about Gfx etc.
We are not even a thought in these companies eyes anymore if you're over 35.

thorstein85d ago

What's even more ironic is that games like NBA2K, Madden, NHL, FIFA (whatever it is called) should be GaaS games.

Buy the new season update but keep the core game, then come out with a new game in 5 years.

Management is too stupid to realize this. For now, I just play old sports games offline. They literally ignore gamers that want this model for these games.

Then they're too stupid to realize that other games shouldn't be GAaS.

Crows9084d ago (Edited 84d ago )

I think they'll get there. But it depends on the audience. The sports audience don't care about spending more in game. They just want the newest version out there. A new badly made iteration every single year is very profitable....it's not like they're improving these games.

They're the same game every time with minor improvements and several steps back

XiNatsuDragnel86d ago

Subscription models usually carry cheap, less quality games.

Vits86d ago

This is a fairly interesting article that does summarize a bit of the history of this revenue type. But to answer the main question is a much simpler affair: While people will say in the internet that they hate GaaS games. The top revenue generating games are GaaS, so companies will try to have their own. Take Genshin Impact for example, that game alone generated more than 1.5 Billion USD in revenue during 2022. That is almost as much as the 1.9 Billion USD that Ubisoft as a whole generated that year.

It's definitely a risky move because the majority of GaaS games don't reach the level of success Genshin Impact achieved. However, companies can't seem to take their eyes off that tempting prize at the end.

-Foxtrot85d ago

Do you ever think that over the past year or so every studio who makes this shit has started to think

"GaaS is dying out partially because there's so many of them in the market now, I think other developers are moving away from the model now BUT lets stick to our GaaS game and then when it releases we'll be one of the few on the market still which allows us to get more of the market share since every one else has left"

Yet because every developer has that same thought process they've now all got GaaS games on a still over saturated market.

phoenixwing85d ago

@fox
Most studio heads aren't gamers. They see money generated and think their game can just as easily fill the spot another game has. At least that's my opinion on it. They don't really see the finite amount of online gamers can only flock to so many games and that they're pretty entrenched in what online games they play. All they think about is how nice it would be to have the success of cod or fortnite with barely spending any money. Since they're not gamers they don't see that it took a lot of variables gamers enjoy for the games to get entrenched they just think they can be a me too

purple10185d ago

It’s a bit like trying to create a meme
You can, but the proper meme’s develop over time, organically and that’s why they reach max popularity.

One simply does not just ‘gass’

cloganart85d ago

Premiere gaming is dying. With Spider-Man's 300 million dollar budget and Ratchet & Clank's ridiculously low return on investment (8 million Dollar loss) AAA gaming is going to be only filled with even more High profile IPs trying to make the biggest bang for buck. Expect to see more of this stuff.

"AA" level games are now making a big comeback and are usually even more beloved by playerbase now. So hopefully that's the silver lining. Smaller, better games.

notachance85d ago

ratchet and clank has got $22+ millions of profit, did you just seriously quote a forecast on a leaked presentation that was refuted almost immediately way back dude?

cloganart75d ago

Thanks for the reminder, I just went back and saw that the profits were up after the PC launch since the leak was outdated prior to the PC port launch.

https://gamerant.com/insomn...

shinoff218385d ago

Ratchet wasn't a loss though. Wayntonrun with a false headline Lil buddy

thorstein85d ago

That's not even remotely true.

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