Imagine having a ghost following you, or even possessing you, on a day to day basis. Yeah, we don't want to either. But good thing we won't have to cos Level-5's released the very first screens for their new PSP horror RPG title, Ushiro. See them staring back at you after the jump.
Acquire, famous for games like Tenchu and Octopath Traveler, becomes KADOKAWA subsidiary. Can this mean a revival for beloved series?
I would kill to have a Way of the Samurai game with a huge budget and modern tech... The first game was one of my greatest joys on PS2 back in the day. And I really hope From Software will do something with Tenchu... I hate that they're just sitting on the IP like it doesn't even exist.
Tenchu would be superb in this day and age. Ninja and samurai games are hot right now and more is better.
Final Fantasy 7 has come back under the spotlight thanks to the release of Final Fantasy VII Rebirth, but is it worth replaying the original?
Very much so. Graphically it's dated but the story and the gameplay haven't aged a day. It's still one of my all time favourite RPGs and for me is better than Remake in some ways.
Final Fantasy XVI producer Naoki Yoshida is interested in working on a brand new Final Fantasy Tactics game.
Not from you.
Knowing how you handled FF16 by trying to make it appeal to non-fans and changing the entire gameplay design I can see you changing Tactics to appeal to non-fans.
If they’re going to do this please give it to someone who wants to keep the game and genre in tact.
I wouldn't mind a new FF Tactics longs they keep the tactical elements of Tactics in it as well as a very in depth story. Which FF Tactics years ago has by far one of the best stories in the series.
I can't wait to see game play footage of this and Cardboard Senki.
Both looks absolutely stellar.
looks interesting..
btw Iseedeadpeople was a cheat code for WarcraftIII to see all the map. :P
Sorry I don't want to start a flame war but im so tired of japanese word spewage games with bad graphics...
I mean it seemes like the japanese developers is competing with each other on how much dialogue one person can take before he can't reminiss what he did for the past 3 hours. It's like words in japan gaming is some sort of posponer thats used when you have a game which is really short judging by gameplay and you want to hide that by transitioning in an endless wall of text in to it.
On top of that some dialogues in japanese games seem so artificial and crocked as to how real persons would talk IRL so why do they implement so much text and dialogue when it is far from believable?
I guess it's tradition in japan to do stuff this way and traditions are hard to break from. But I sure hope they figure out that there are other ways of getting messages through to people without talking them to death.
Wow, this looks awesome-O.