Martin Herink is a University of Oxford graduate student, and a freelance gameplay designer for Cotopia Wireless. In this editorial, he delves into the role of video game cutscenes - not from a standpoint of structural appropriateness, as is often discussed, but from a narrative and cinematic point of view
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EK Cooling allegedly has slipped itself into a hot soup of seemingly endless financial woes, where it has not paid its staff, suppliers, and contractors for many months as the company is facing liquidity problems and a surplus of inventory left unsold, stuck in the warehouse for a more extended period. Gamers Nexus investigated these claims made by former and current personnel, where he found trails of unpaid bills lasting as long as three to four months and unpaid raises that accumulated for almost a year.
EK Water Blocks has two entities—a Slovenian-based headquarters and a US-based subsidiary, EK Cooling Solutions. Steve narrated the series of events in detail, stating that the company was reportedly irresponsible and negligent regarding payment. Consequently, partners and employees are forced to share the burden of alleged mismanagement. It all begins with its extensive range of products, leading to a surplus of goods. EK has over 230 water blocks, 40 liquid cooling kits, 85 reservoirs, 40 pumps, 73 radiators, and 212 miscellaneous accessories.
Yes this is not about video games directly but indirectly this will impact the pc gaming/workstation space hard.
This company is massive one of two in the water cool space so if it goes poof then thousands out there have no spare parts or half built computers.
SO yeah i know not about a video game but think of it as amd leaving the pc space but this is ekwb that could be leaving water cooling in the pc space
Jayz2cents a supporter of there products also has issues
https://www.youtube.com/wat...
Rob Webb of KnowTechie writes: We're still waiting on the details, but this video game adaptation promises to be seriously creepy.
More Devs should really take a page out of MGS4 and look at how the Cutscenes are done,wouldn't hurt them to learn a Camera trick or two now would it.
guys,cutsceens are important
it shows you the story,the places,the characters,the names,just everything
so you could play knowing everything(that make the game much more enjoyable and serios)
in mgs4 ,you can't seprate between cutsceens and gameplay because each one depends on the another to creat an ultimate gaming expereince
and that's what makes mgs the ultimate storytelling game
people just want to find anything just to complain about mgs4
well whoever said that, he doesn't understand the game and just want to play straight forward mindless games that has zero attention of what's going on
go away haters
for ape007.
I totally agree
Dude not every game is MGS. That just the game style and the series has sold more than 20 million copies EASY. I LOVE MGS's style. There's nothing even REMOTELY close to MGS in cinematic quality.
imo cutscenes are very important in games and I love em, all of those who think MGS4 cutscenes are long they obviously haven't play MGS2 or 3 (they weren't long in MGS1 for me at least)