Crytek executive Cevat Yerli has said that Europeans view first-person shooter games as "evil," according to Forbes.
The developer was cited in an article addressing the differences between American and European gamer habits.
According to the piece, Europeans prefer racing and 'soccer' games to blockbuster action, adventure and shooters.
Seven months after its infamous launch, the Van Gogh Museum is restocking its popular Pokémon collaboration items -- and selling out fast.
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
Nameer from eXputer: "Some exceptions aside, I don't think the battle pass is a net positive for gaming with how they're implemented in most live service titles."
I like the way Helldivers 2 does battle passes. It allows you to make purchases on each level of the battle pass and gives you the option of choosing which item to unlock first. The more purchases you make using medals the further you progress. There is no timer and you can earn medals towards purchasing stuff via personal orders and Major orders.
I haven't played much live service games that have battle passes but I remember some games that have battle passes where you progress through it linearly using an exp system. What makes it really bad is that the battle pass will have like 50 or more levels with the cooler stuff being closer to the end. They also have an in-game shop that sells exp boosters so you can reach the end of the pass before it refreshes. Everyone ilse will have to grind their way through.
battle pass in fortnite is perfect; buy one and it buys the rest for every other season as it gives you more money than the first cost. so 8.50 and season ends with you getting 13.00, it pays for the next and you have some pocket change to save up for cash shop. All of which is optional
Hmmm, sounds like a load of crap to me, maybe an excuse as to why something didn't sell great somewhere.
Sports games have always seemed redundant to me, and racign games are great admittedly, but only Gran Turismo will make me buy one.
call of duty. Nuff said.
I think most of them are Dumb :D
and by most I mean everything released the last 2 years that isnt bioshock
"Crytek executive Cevat Yerli has said that Europeans view first-person shooter games as "evil," according to Forbes."
Only sentient beings are capable of being "evil"; I am not superstitious enough to believe that inanimate objects are are capable of malevolence.
Although I personally don't find shooters interesting, it is primarily because I don't care for First Person perspective. I consider this a matter of personal preference. I do not feel that I have any right to inflict my tastes on anyone else under the guise of moral evaluation.
They game up after they realized they weren't as bad ass a Americans :)