Sarcasticgamer.com : "Once you're past the 8 minute initial install (with more installs to follow at the start of each Act in the storyline) and you've chosen your difficulty, you're thrown straight into the defining icon of the Metal Gear Solid series. Nope, not stealth action, nor is it loud, all-out gunplay… it's that timeless little thing known as the cut-scene. They're back, bigger than ever, but at the same time they're better than ever.
Don't get me wrong, I'm not being ridiculously biased here. I didn't really follow the philosophical junk that Hideo (Kojima, head of the Kojima Productions development team at Konami and Metal Gear director) tried to mix in with the storyline either, and it became a bit of a confused mess. MGS3 players will have noticed the greater injection of emotion into the proceedings of the tale of Big Boss, and in MGS4 the prescription is even greater."
The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.
Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!
The time is perfect for a resistance fall of man game campaign coop multiplayer
Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱
An article looking at the symbolic meaning behind the cigarettes in Metal Gear Solid 4: Guns of the Patriots.
Game creator Hideo Kojima is and probably will always be best-known for his creation and stewardship of the Metal Gear series at Konami, which since his departure has been more-or-less on permanent hiatus (don't mention Survive). In his almost three decades these games evolved to the point where they predicted certain problems of the information age (MGS 2), took aim at contemporary topics like Guantanamo Bay (MGS: Ground Zeroes), and ended on a profound sense of sadness about our species' inability to break the cycles of global conflict (MGS V).
It's not clear what sparked this reflection, but Kojima's been thinking about Metal Gear Solid 4, an entry that was (and unfortunately still remains) a PlayStation 3 exclusive. In that entry the player controls an aged Solid Snake in the year 2014, caught up in a civil war being fought between Private Military Companies (PMCs).
He was always ahead with this series. MSG1 taught me about the importance of passing on our genes into future generations but in a responsible way, for they are bound to what we experienced in our lifetime. Sons of liberty taught me about global control and simulation runs to test society in a grand scale, the importance and dangers of control of information. MGS3 taught me about patriotism and how that can blind you into doing things you never would have otherwise, all for the sake of politicians who only see you as another pawn in their grand scheme of things. MSG4 taught me war is inevitable and always orchestrated because it's great for the economy. Soon simulation systems will start dictating who goes to war and why, all run through proxies. Privatization of military company are already here. We already started to see how a small group of elites dictates everything that happens. Nothing is done, nothing happens without strings being pulled.
If it wasn't for the retconning of how FOXDIE works, including clunky scenes with Naomi and Liquid, MGS4 would be a perfect game. There are so many gameplay options. It felt like us PS3 owners got something truly unique and special.
'If I was a ratings sort of person, I’d probably give it 10 out of 10. Unfortunately, I just don’t think any sort of rating can justify Guns of the Patriots. It’s been 3 years in the making, it looks incredible, plays like nothing else out there, and there’s a huge online element I’ve not even mentioned yet (keep your eyes peeled for a review of that in the coming days too). The sheer amount of work that’s gone into this game is evident, dripping from the pore of every single character on screen. It’s good to quit while you’re ahead, and Kojima’s chosen just the right time. It’s been a fun ride, Snake: it’s just a shame we wont be riding with you again.'
Agree 100%
it really was, don't know why people are reporting it
Good stuff, yet again from Sarcastic Gamer.
Nice review and I agree about those Gekkos. These things scared the crap out of me when I first started playing.
I think people are reporting it becaused the sample paragraph sounds negative. Even contributors don't bother to read the news, what a shame.