Sony Corp. said on Thursday it sees no need to change its target to ship 2 million units of its PlayStation 3 game console worldwide by the end of December and 6 million by the end of next March.
Sony has delayed the European launch of the PS3 to March 2007 due to a glitch in blue laser diodes, raising concerns that the electronics conglomerate could miss its original shipment targets.
"It is true that it took us sometime to bring the PS3 to mass production as blue laser availability worked as a bottleneck, but production has reached a certain level and judging from that level, 2 million and 6 million are within our reach," Sony President Ryoji Chubachi told reporters.
Sony launched the PS3 in November, fighting head-on with Microsoft's Xbox 360 and Nintendo Co.'s Wii.
VGChartz's Mark Nielsen: "Upon finally finishing Devil May Cry 5 recently - after it spent several years on my “I’ll play that soon” list - I considered giving it a fittingly-named Late Look article. However, considering that this was indeed the final piece I was missing in the DMC puzzle, I decided to instead take this opportunity to take a look back at the entirety of this genre-defining series and rank the entries. What also made this a particularly tempting notion was that while most high-profile series have developed fairly evenly over time, with a few bumps on the road, the history of Devil May Cry has, at least in my eyes, been an absolute roller coaster, with everything from total disasters to action game gold."
Plenty of unforgettable games have completely messed up their players throughout the years, all the way back from the PS1 days to the dark recesses of the modern internet.
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
sony reps only talk sh1t, and for people like me in New Zealand? hmm we are ment to see ps3 in march but i highly doubt it! oh yes its a xbox christmas here! i have a 360 with kameo and viva pinata under the tree for my mum! ...sony who?
glad you posted here first 360 fan. Thanks!
I didn't feel you were attacking the story, as a supporter and investor to the brand, I just like to see my operational arms fighting back and barking; not just folding and aquiescing to outside pressure from naysayers. This is a typical start for a new launch. It's just amazing at how many people (around the world) are interested in the ups and downs of this iconic company. Not unbelievable -- just amazing. Carry on good man.
"...ship 2 million units of its PlayStation 3 game console worldwide by the end of December... "
OK, so you'd have to be a _very_ irresponsible executive to confirm these numbers if you didn't have solid evidence that this was true. The fact is, shareholders will (collectively) lose millions and millions of dollars if expectations aren't met.
That said, I think most of us can agree that given the current supply situation and the fast approaching deadline, Sony is going to have to use some very creative definitions of "shipped" to pull this off.
I'm _really_ not bashing here, but the plain fact is they delivered under the original expectation at launch and supply, at least anectodally, does not appear to be replenishing particulary fast. I'm guessing MS knew something specific when they said Sony was going to use "shipped to supplier", which has a 6-8 week turnaround to get to the store shelf.
For their sake I really hope they can (even creatively) meet their numbers. Wall street will NOT be forgiving if they do not, and even more heads will probably roll.
Unexpected things happen, and businesses simply try to do the best they can. It's not like they liked having low shipment numbers, or intended to have things turn out that way. If they can ship close to 2 million units by the end of 2006, it'll be a hell of a feat. While there's no telling what will really happen, you can't dock them for trying.