So here we are guys, I've had 5 days to play Metal Gear Solid V Ground Zeroes and I wanted to make this blog to just talk about it, the controversy that followed it and what we gamers should do.
So When talking about Ground Zeroes we got to start with the sore point of it all which is, Ground Zeroes main story can be finished between an hour to 2 hours and it costs $30 to own physically.
Now if you've been to as many reviews of Ground Zeroes as I have and reading the comment section you'll see people arguing over it, some justifying it as it's for the fans and others who feel like it's a money grab.
As a person who bought and played it I am put in this position where some people might disregard what I say because they might think I'm trying to justify my own purchase of the game but I'm not.
So let me start by saying I fully agree with people who feel that Ground Zeroes is not worth $30, and I agree with people who feel it shouldn't have been made its own game.
But where I deviate here is that I found what was offered was worth that $30 asking price and I think this is what a lot of people have been forgetting about. Personal sense of worth.
I'm not saying because I found Ground Zeroes worth it means people should also feel the same way I do but feel how they feel and if that is that they don't feel what is offered to them is enough than that's alright.
Ground Zeroes is an example of a product where it's worth is solely based on the consumers views, because look Ground Zeroes does offer a fair bit of content to people who are interested that makes it a longer experience. Not only that but the quality of the gameplay is really good and offers room for experimentation and varied experiences.
One example I can think of was during a playthrough of the main ops mission while extracting the target I called in my helicopter to pick me up in the middle of the enemy base. It felt gripping as I was firing away at soldiers to hold them back as I tried rescuing the target and then getting on the helicopter and flew off while still firing at them. it felt exciting, intense but more importantly player driven.
The story didn't dictate the helicopter would show up there or that i'll be gunning down soldiers that was all my doing and it was a different playthrough compared to the one before it and the one after it. So Ground Zeroes offers a good bit of content and replay-ability something which not a lot of other full retail games do but like I said it's all about the worth we put into it.
I don't think I bought a demo or at the very least a demo in the same vain as what you'll find on XBLA, PSN or Steam, it's a demo in that it offers you a taste of what is to come but its not meager taste either. It offers a bang for your dollar but it just depends if you feel its enough bang or not.
Anyway thanks for reading hope you guys find it a good read and post what you guys thought about it, also if you guys see me around commenting I can use the bubble up so I can actually talk to you guys on my blog comment section. Anyway thanks again.
Zombie go Cookies
Shenmue: Reclaiming the Path is a fan game using Dreamcast-era visuals, and tells a new story within the Shenmue saga taking place in both Hong Kong and Guilin. Its expected to release on September 16th.
Something about recreating old school graphics in an era of HD high poly photo realism just hits a spot. I'm not nostalgic cause I mostly played GameCube and GB/A, but it's a visual style that gets over looked even by indies.
As part of its plans to cut 1,900 jobs, Microsoft has reportedly shut down operations at Bethesda France, letting go roughly 15 people
Bethesda France was made up of roughly 15 people... they couldn't of being doing much
Bethesda France mainly did publishing and marketing within the region
Bethesda France focused on publishing and marketing in the region. And 15 people lost their jobs as part of the closure.
I wonder if this is part of Microsoft's strategy to abandoned physical media or possibly gamepass advertising makes their roles redundant you don't need to market a game as hard when the majority of players get the game as part of a sub which already promoted upcoming games
While the mainstream media always sees things turning in favor of the hero, here are 6 games that own being a bad guy.
Very respectable take on the subject. I'm glad you were at least able to get enjoyment out of the experience. I'd like to as well, but I need to wait until the game is much cheaper since I just don't have the money to spend. :(
i bought early access to Asseto Corsa and Next car game , They are Demo but at least it give me the full product in the end, This is what Kojima should have done.
I can recall in one of the first articles about this, that I pretty much got attacked by saying the same thing. It's about PERSONAL value and not OBJECTIVE value. For some, they find value in the purchase of sports games (I actually like them). However, for others, it's just a "yearly roster upgrade". Point being...different strokes for different folks. I can remember the countless hours that I put into that free tanker demo. This prequel...demo...whatever...co uld at least be played like that in order to redeem value. Also, others, might only want to play for the story. In which case, the value is lessened by the "short" nature of the story content. As I said, it's all subjective and I don't see fit to tell someone what to do with their money. Nice post.
The controls in MGS need an overhaul. Feels like Konami is stuck in 2001.