8.0

Daily Joypad: Switchball Review

Although it's been a while since Switchball first made an appearance on the Xbox 360 back in 2007, the game is now rolling it's way on to PSN. Anyone who's experienced Midway's retro classic 'Marble Madness' will have a decent idea of exactly what the premise of Switchball is. For everyone else, the game sees you guiding your little ball around a variety of quite frankly ridiculous and unsafe courses where no ball should be made to go. The only difference is the game offers much more than traditional ball-around-maze gameplay. Read on to find out how Switchball puts a new spin on the classic formula, and whether or not the game is worth your £6.29 entry fee…

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dailyjoypad.co.uk
8.0

Switchball Review-TheGamersHub

TGH Writes:

"I’ve never been a big fan of puzzle games (No, not Tomb Raider). Traditional games like Bejeweled and, yes I’m sorry, Tetris have never really grabbed my attention for more than five minutes; but when it comes to games like Mercury (PSP) I did become interested. There’s something about being a round object and rolling around a linear puzzle course which appeals to me, whether that be the implementation of the playable object and how it interacts with its puzzles, or the variety of puzzles that can be attempted in each level. So when I heard Switchball was released on PSN I was very curious."

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thegamershub.co.uk
6.0

Zath: Switchball Review

Zath:

I did find myself enjoying Switchball and it can get quite addictive. But of course with addiction comes frustration, so don't be surprised if you keep screaming at your TV. I suppose that's a good thing as once you've completed a level you feel like you've achieved something instead of just strolling through it all. If you like a good old puzzle game that will keep you occupied on rainy days, then I'd recommend getting Switchball.

6.0

SquareGo: Switchball Review

SquareGo writes "Switchball follows in the footsteps of the great Marble Madness. Guide your ball through a variety of obstacles to reach the finish point. That game and its predecessors are loosely based on childhood toys where you sent balls through different puzzles by titling the box to control the ball movement. It's a very simple premise and it works with the virtual world allowing the game to extend "beyond the box"."

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square-go.com