IM PLAYIN continues its series of fail related articles by looking at fighting games, and how badly they suck at them.
"There are no games that require nearly as much practice to master than a fighting game. There are always several characters to use that possess countless move combinations, and deep systems that will take countless hours to master. On the one hand, I get endless hours of enjoyment watching people play these games: watching people who have mastered these games throw down is awesome. But on the other hand, I absolutely suck at them. However, at the same time I can’t get enough. Here’s my story of my attempts at mastering fighting games, and also what I’ve learned from each failure."
Soul Calibur IV launched worldwide 15 years ago, bringing with it the best performance of the series to date.
Hell no. It was the start of the downfall (SCV) of the series. Huge downstep from the giant SCIII
Used to love this series, probably my favorite 3D fighter, perhaps together with the now also dead Dead or Alive (2-3-4), but as with so many games in the fighting genre, their short-term greed (season passes) has made me lose all interest, sadly …
Loved Number 2 and 3( loved all the solo modes like chronicle of the sword ) so was super hyped when 4 came out but the lack of single player content was disappointing. Still love soul calibur to this day though
Injustice: Gods Among Us launched 10 years ago today, birthing a brand new fighting game franchise from NetherRealm Studios.
Injustice turns ten years old today, so let's look back at why it matters