Sean Halliday of Pixel Gate writes:
''This generation has seen decision-making and morality systems play major parts in a lot of games. The likes of Mass Effect and Fallout 3 have all featured them in some shape or form. While both games are ‘good’ examples of morality systems, they all tend to suffer from the same issue–and it’s an issue that affects almost every single game with a system of this nature.''
Based on one narratively fitting ending in Mass Effect 3, Prothean squadmate Javik is highly unlikely to return in the next Mass Effect game.
He was one of my least favorite characters. I wish they would have done the Proths different.
Hey Poor Player's James Davie Takes Us On A Bio-Shocking Deep Dive Into Irrational Games' Nautical Nightmare.
The Xbox 360 was a fantastic console in its day with some truly classic titles, but what are the seven best games for the console?
I'll go with,
Lost Odyssey, Blue Dragon, Culdcept Saga, Shadow Complex, Ace Combat 6 with the flight stick,A Kingdom for Keflings, A World of Keflings.
Bonus Kinect Games: Happy Action Theater and Sesame Street.
*Skyrim was so bad on PS3 that it almost deserves to be #1*
Was this made by a.i.? No human being would put Shadowrun, Fable III, and Splinter Cell: Conviction into a list of the 7 best Xbox 360 games.
Would love to play Ace Combat6 on PlayStation, but Xbox decided to buy exclusivity and keep it off a competing platform.
The only mainline game I never played except for one level at a friends place. Game sold less than any other in the series if I remember correctly.
When the current gen XBOX offering is so lacking people need to refer to games released two generations back....
Morality systems in games are usually binarisms. If there were like 4 different choices, that could mean a LOT more work. Not that I disagree with this article's proposition - on the contrary I wholeheartedly agree - but there's probably a practical reason for the simplcity of morality systems in games. That's not to say that the views of the creators themselves couldn't influence such a feature either; sometimes it could even be both. Nonetheless, people shouldn't let their games mislead them into thinking the complexity morality is even nearly approximated by such games. Heck, I could say the same about most games, morality system or no.
The Witcher 3 should fix this. The morality system seems to affect people and regions, not a bar that slides back and forth.
Witcher series does it well.
Well, i wouldn't expect devs like Bioware to pick up on this. CDPR is doing pretty well in that area, and Witcher 3 will most likely raise that bar.
the walking dead pulls it off imo. evey decision i make has me questioning choice. would be cool the day we get to respond through mics ourselves , within another decade probably