From the podcast, "We couldn’t possibly do this week’s episode of the GamerTell Cast without talking about Grand Theft Auto V. I mean, the game has already made $1 billion since it came out on Tuesday. That tells us that at least a few people know about this game. We talk about the gameplay changes made from GTA IV, and whether or not Rockstar has made movement more natural this time around.
Jenni also recalls her experience with being a monk in the PS3 version of Diablo III. Then for reasons I cannot explain, the city of Portland and the distance between Georgia and Disney World become important topics."
The GTA 5 Agent Trevor DLC episode could have been a real treat for fans on PlayStation and Xbox, before it was scrubbed sometime before 2017.
With the amount of money they generated, I just don’t understand the scrubbing of this. It would’ve been fantastic for fans.
I really want to know who drove the decision to focus on multiplayer was it Rockstar or take two.
Because when online started taking off many of the studio leads began having falling outs and leading including a founder
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.