WC - August is upon us and we are now into the final furlong of what has been a very long wait for Rockstar Game’s upcoming Grand Theft Auto V.
Everyone’s favourite sandbox title isn’t out for another month, but already, fans have started discussing what downloadable content they’d like to see.
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.
Red Dead Redemption 2 and GTA 5 are both classics, but movement and general interaction sometimes feels like you're possessed by a fridge.
Rockstar need to learn that 12 years of work and 5000 employees doesn’t account for one persons opinion on the internet…
The controls of RDR2 felt a but cluncky indeed, but it’s not as bad as some make it out to be. At no point did I get the feeling my experience with the game was held back or ruined by the controls.
But it can never hurt to optimize them a bit, sure.
Red Dead Redemption felt clunky at first but I got used to it fairly quick. I thought 2 was easier to control but it could be my experience with the first game helped me out. Great games
I wouldn't call Rockstar games characters clunky instead they feel like they move with Weight they are not twitch controls press x to instantly snap onto cover the characters instead move like a actor would ducking behind cover they are exposed while they get there.
Give me zombie DLC ill buy that for 30 dollars NP...
Really? "More weapons, tattoos"... "More cars"... "More locations"... come on, why write an article if you aren't going to apply thought:
So... what would Rockstar do for the DLC? Perhaps more in line with a something a bit more future forward:
- Think about the Contracts mode in Hitman. What if they did something like this in GTA V? A competitive assassination challenge... make your own scenario type of model. Pick a location, situation, options, goal, weapons, boost abilities, etc. Compete for accuracy, clean hits, time, avoiding cops...
- To play off of the "Cops and Robbers" theme, imagine DLC that put you in the shoes of a cop... with big multiplayer cop-based events. DLC to be the "good guys" for once. It could happen. With the focus on heists, this doesn't seem too far fetched. Going after the bad guys for once would be a nice spin on things.
- Similar to the Undead Nightmare DLC, but, instead of zombies (obvious guess), they convert the entire map/AI/vehicles/missions/multi player to something that is post-apocalyptic. Similar to a Mad Max or Fallout style environment...
Those are my 3 DLC concepts. Totally attainable by R* and unique.