This week, Zero Punctuation review BioShock: Infinite.
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.
I liked the ending to the first game
He's right, it is massively overrated.
The story is the best part of the game. The gameplay besides the sky rails and powers is pretty generic. If you could cycle between more than two Vigors at a time it would have been alot better IMO. I would go on the record and say over all the game is a bit over rated. Although it is one of the better games I have played in a while, th e city of Columbia is truly one of the best environments I have ever had the pleasure to explore. but half way though the game when the city gets dark it lost alot of appeal to me personally.I read somewhere it was on par story story wise with metal gear and I have to disagree. but the story is good, I just wish their was better enemy variation and better use of all the Vigors maybe to get through environments and stuff too. I don't know. but I'm glad I bought it. 1999 = pain but fun!
This was another one of his surprisingly very positive reviews.
I really need to jump on this game.
I've said it before and I'll say it again. Bioshock games can't help but be torn between innovation in videogames and conventional expectations of what videogames are supposed to be. Thus you get mindless shooting juxtaposed with entry-level philosophical rambling as well as painfully obvious themes. They appease and vindicate gamers and make them feel their chosen hobby is intelligent while simultaneously giving them the mindless entertainment they too readily expect from videogames. I love Yahtzee and I think he's absolutely spot on like 99% of the time, but I feel he's overlooked this. I like how he really carelessly responds to the game's pretentiousness though- highlighting it isn't as good and profound as it wishes it was.
I want him to review 999 and Virtue's Last Reward. Quantum physics based plot and self-referentiality done right- all the while retaining a strong emotional core and cast of characters. No disruptive, obligatory "videogame" stupidity. Also really suspenseful and addictive.