MTV Multiplayer writes: "We don't normally review games here at Multiplayer, but this time we made an exception.
On Friday, I dealt with a moral dilemma: should I lend my early copy of "Super Smash Bros. Brawl" to a co-worker, whose nine year-old was having a Saturday night birthday/slumber party? Or should I take it home for myself and finally enjoy the game we've all been waiting years for?
The Review:
"This game is awesome because you get to play as cool characters and the arenas rock. My favorite part has so far been fighting the hand. I love the graphics and the fact that you can pause, zoom and take photos of the screens. There are a lot of characters, it's great fun. You can play for a long time without getting bored."
Fighting games and music have a long and storied history together. Here are five of the best fighting game stage themes throughout video game history.
Tekken Tag Tournament 1 Arcade OST - Nina Williams
Street Fighter 2 - Ken stage, Ryu Stage, Vega (Claw), and Guile
Street Fighter Alpha 3 - Karin theme
Tekken 3 Arcade OST - Hidden Characters Theme
Super Street Fighter 2 - Fei Long CPS1 version (found on Hyper SF2 A.E.)
Tekken 2 Arcade OST - Kazuya and Devil theme
Marvel vs Capcom 1 - Strider Theme, Ryu, and Roll
Should be some tunes from the first Mortal Kombat in any list tbh.
I really like the use of Mozart’s Dies Irae in Wolfgang Krausers stage in Fatal Fury 2.
Developers should always strive to make their products as balanced and fair as possible. Sometimes, video games feature a incredibly overpowered characters that just break the game.
You may have head of The 7 Deadly Sins in Christianity, but what about The 7 Deadly Sins of Game Design? Jason Capp is here to break it down.
For me, it's collect-a-thons. They weren't fun in Donkey Kong or Banjo and Kazooie and they still aren't fun now. Why create these wonderfully oversized, detailed worlds if you are going to just supplement gameplay with ambiguous item fetch-quests.
There are exceptions, of course, But by and large, it just shows laziness on the part of the developer.
Good article, by the way!
how about not allowing cutscene skipping
that's flat out inexcusable in any game in the last 10 years
this comments are demanding a "The 4 Horsemen of The Apocalypse of Game Design Flaws" sequel
unfortunately i am not nine so this review is meaningless to me. However was really nice of him to lend the kid smash bros lol must have had a blast at his party
Just the type of review you would expect from a 9 year old.
Best review so far. At least he writes in a language understood by his peers and it would prove very effective to parents wondering if their kids will like it.
This is probably the most relevant review out there since most of the people playing the Wii are 9.
Heh, these comments are all right, even if a little contradictory sometimes.
What a 9 year old thinks of SSBB is actually quite relevent, since kids his age have all sorts of time to play games, and thus may be very well experienced. Then again, his breadth of games is probably shallow, and his cognitive processes have yet to be fully developed to look beyond shiny graphics and characters he identifies with, so in the end I'm not sure if I can take his word for it. I'll just go to Metacritic or Gamerankings.