Josh from Bag of Games writes "With 2013′s anticipated releases drifting continuously towards more prequels, sequels, and threequels of established franchises, it may be difficult to form any sort of enthusiasm over successful, big-budget studios’ “play it safe” method of videogame development. However, as we begin to recognize the shear amount of March-bound titles invading store shelves, we can’t help but feel an unwavering obligation to discuss why prequels should be anticipated rather than dreaded."
Crystal Dynamics' daring reboot of Tomb Raider brought Lara Croft back into the spotlight.
An attempt at a reboot with no momentum for continuance. Just a torture-porn trilogy about a poor rich girl with daddy issues reluctantly being pulling into a world of violence, versus say the adventures of a quipping Brit treasure hunter who solves ancient puzzles while gunning down rare and extinct animals that it originally was?
Honestly, don't have all that killing. If the devs had been truly clever, not focused on mangling a message about the senselessness of killing which was seemingly and quickly forgotten, they could have worked, if not bloodlessly then not directly by Laura's hand, dealing with enemies as part of the puzzle solving - they didn't have in the game in the first place...
"Revived a '90s Gaming Icon"
LOL
the only thing similar between the 2 is the name of the protagonist. if they would have given the game a different name, NONE would even think that it was somehow a resurrected Tomb Raider IP. the last game with the real Tomb Raider DNA was TR Underworld.
Gears of War: Judgment launched 10 years ago today, and quickly became one of the most misunderstood titles in the series.
Easily the best control-wise of the series. Judgment introduced melee-ing with the lancer and is still the only installment of the series (to date) which enables you to change weapons while roadie running simultaneously.
Gears 2&5 are the worst controlling in the series.
The Arcady aspects of the campaign should have been unlocked after completing a campaign play through. Seeing score screen after battles caused awkward pacing. The multiplayer was too different from other Gears games.
Judgment felt more like an expansion than an actually game. To me, I was fatigued from the series at that point. The story was ok, over all it wasn’t bad.
The Survivor Trilogy was a drastic reimagining of Lara Croft and Tomb Raider, and it provokes changes for the character that are truly fantastic.
Deserves less IMO, i think the 1st in the new trilogy was a perfect 1st step for the new direction. The next 2 games were half steps at best. Not only that, every character in the series including Lara is just annoying and doesn't make sense in terms of motive, like yes they have a motive, but none of it seems proportional to the lengths they are willing to go through for it. The most annoying thing is every one of the games say "become the Tomb Raider" yet 3 games later and we're still not there? No thanks. Then there's the mess of the 3rd game, massive skill tree that serves almost no purpose as there's literally only like 3-4 short encounters in the whole game, and they took till the 3rd game to finally manage some decent puzzles even remotely close to previous games in the series. Nah, the trilogy infuriated me to no end as a long time fan of the series, i hope we get better going forward cause that crap sucked.
Yeah...no
It was awful, for THREE GAMES it was "become the Tomb Raider" where she went back to square one after each game. Not to mention after a huge reaction of killing someone for the first time she then becomes Rambo straight after and goes on a slaughter spree without a single other reaction. Her development was all over the place.
She was whiney, weak and in later game a little arrogant and selfish
Oh and the voice actress compared to the previous ones was not as good
Lara Croft deserved better and while they are decent games as they are, we deserved actual Tomb Raider games, we could have had better survival games if they just stuck with the original Lara Crofts origin about her plane going down. Surviving 2 weeks in the Himalayas...I'd have liked to seen that, who knows what mystical threat she could have faced in the mountains or underground some secret concealed cave.
2013 I thought was a fine entry, but Rise and especially Shadow were painfully mediocre follow ups imo, I really didn't like how selfish and angry her character was in those two.
First one was decent, played through it twice.
Second one was okay, played through it once.
Third one was really bad, tried twice a year apart, still can't get through the first two hours, it is just really bad.
Prequels are great, though I think they've been a little over done lately. Are developers scared to further develop their franchise?
I think that it is good that they expand the great content they've already created. No reason to reinvent the wheel with every game out there.
Excellent article btw!
I would like my Prequels to START the series and NOT to END them looks at Halo has a few others in mind.
Also stop making me play tutorials in the sequels Kz3 killed me doing things I already knew how to do because I was a hardened kz2 player. Newbies can start from the begining or read the manual.
I believe prequels are best when they fit neatly into the established storyline and are able to believably explain why the new gameplay mechanics and features introduced in the prequel are not available in the original trilogy/game. Good points in the article.