Rock, Paper, Shotgun: "Antichamber’s certainly not without its flaws, but the core of its experience is unlike just about anything else I’ve ever played. It’s the very definition of ordered chaos. There’s an overt madness to it all – loud colors, wild swings of unpredictability, leaps of logic tremendous enough to break your legs – but beneath that rests a confident serenity. The soundtrack hums with frogs croaking, birds chirping, waves lapping, and wind whooshing about without a care. Bleak whiteness gives way to organic beauty. All the pieces click right into place. Naturally. Beautifully. Antichamber itself is a puzzle. And a very, very good one at that."
KeenGamer: "Non-Euclidean games may hold the key to the future of gaming. But what exactly are they, and why do they matter? Slowly rising in popularity in recent years, these titles allow for experiences we could never hope outside of the medium."
The square has 7 sides, and we have a look at the very confusing world of Antichamber
In Episode 83 of the Game Under Podcast, Phil Fogg reveals his GOTY in the first ever instalment of his to-be-annual annual award show, the Foggies.
Tom Towers joins Phil to discuss the Saints Row series, ACE Team's oeuvre, and to bear witness to The Witness, Antichamber, The Talos Principle and Myst: Is Jonathon Blow a visionary auteur, or just another Joe Blow?