NWR: Hugo Smits delivers the type of content you want from an indie developer. At Goodbye Galaxy Games, Smits has created three puzzle-platformers that are more than just physics puzzlers with a distinct art style. Instead, Smits breaks down existing genres and twists them into new experiences.
The first Tappingo was an interesting game that offered a new grid-based puzzle idea and an original design concept (mostly its music). The sequel is already here, and it looks like it keeps its original feel, but... It's good? The flaws from the first game are fixed? It's worth your money?
illgrillchill writes "Puzzle games are often a hit-or-miss genre. You’ll often find a game that has little appeal or the concept has been done so many times that you just get sick of them. These games are just carbon-copies of other iterations of the same idea, but tweaked just enough so that no one gets sued. Tappingo 2 however, blends creativity with a simple design to offer a great gaming experience."
"Tappingo 2 is a pleasantly simple puzzle game that just came out on the 3DS eShop. Much like Picross, the goal is to arrange coloured blocks according to a numerical guide in order to reveal a pixel art image. If you’ve ever wanted to see what an 8-bit carrot looks like, this is the game for you."