ZD writes: Scary settings are not at all new to Zelda, and there tends to be a dungeon or area with a spooky theme in the majority of Zelda games these days. But, at least from what I can see, most scary locations in the series tend to gravitate toward the same idea: Underground structures or graveyards that are infested with the undead. Usually these areas are based on pretty basic horror tropes, which is fine, but Zelda tends to be at its best when it tries out new ideas from game to game, so I think it’s about time we saw a little more variety with its scary moments. Not all of these setting ideas are going to be brand-new to Zelda; some of these are going to be ones we’ve seen before, so this article isn’t exactly about settings that we need to see, but settings we need to see more of. I think that some of the concepts we’ve seen before could use a major expansion since their previous appearances were minor, but there are definitely some fresher ideas in here too.
While this is another list article, it’s going to be less about the strict order and more about the ideas themselves, so the order is less important here than on my Top 16 Most Annoying Zelda Characters or Top 16 Most Disturbing Zelda Characters articles. These are not all of the possibilities for new scary settings — I’m sure there are many others — these are simply eight ones I would like to see. Now let’s get started (and yes, I know that first image is of Luigi’s Mansion).
Screen Rant, "The return of one controversial character could have an incredible effect on The Legend of Zelda, prompting the introduction of new features."
Honestly I really changed my mind on Fi with the remaster because they didn't make her interrupt your gameplay every 5 seconds, that drastically changed my views on her
Technically she's in ToTK but obviously can't take any other form than the sword she was made into. Also the companion feature has been done plenty of times in Zelda, I don't think it'll add anything new. If anything should be brought back it should be the Minish.
Matt from We Game Daily writes "The Legend of Zelda series has gone in a different direction. One which, try as I have, I just can’t get on board with. Here is why I think Zelda should return to its 3D roots."
Amen! A good, tight, Zelda game with a focus on dungeons and puzzles. Let people have the new style Zelda if you gotta, but let us have the OoT style games too. That's not without precedent either, the handheld 2D Zelda's in the style of A Link to the Past etc have coexisted alongside the 3D Zelda's before
Wind Waker had a perfect balance of open world and a cool, well hand-crafted design. Maybe try to keep the open world but put in effort to make more memorable story driven quests and locations.
A fan of The Legend of Zelda has recreated the iconic Japanese monster Godzilla in Tears of the Kingdom using the game's Zonai devices.
I like it would also be cool if some created Dragon Caesar in the game I would love to watch the two going at it.
Bought a wii at launch to play the ported zelda game, couldn't finish it because it was so trash. Zelda = over hyped.
Thankfully the wii is used more now so wasn't a complete waste of time.