80°

8 Scary Settings That Would Be Cool In Zelda

ZD writes: Scary settings are not at all new to Zelda, and there tends to be a dungeon or area with a spooky theme in the majority of Zelda games these days. But, at least from what I can see, most scary locations in the series tend to gravitate toward the same idea: Underground structures or graveyards that are infested with the undead. Usually these areas are based on pretty basic horror tropes, which is fine, but Zelda tends to be at its best when it tries out new ideas from game to game, so I think it’s about time we saw a little more variety with its scary moments. Not all of these setting ideas are going to be brand-new to Zelda; some of these are going to be ones we’ve seen before, so this article isn’t exactly about settings that we need to see, but settings we need to see more of. I think that some of the concepts we’ve seen before could use a major expansion since their previous appearances were minor, but there are definitely some fresher ideas in here too.

While this is another list article, it’s going to be less about the strict order and more about the ideas themselves, so the order is less important here than on my Top 16 Most Annoying Zelda Characters or Top 16 Most Disturbing Zelda Characters articles. These are not all of the possibilities for new scary settings — I’m sure there are many others — these are simply eight ones I would like to see. Now let’s get started (and yes, I know that first image is of Luigi’s Mansion).

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zeldadungeon.net
Ryto4211d ago

Bought a wii at launch to play the ported zelda game, couldn't finish it because it was so trash. Zelda = over hyped.

Thankfully the wii is used more now so wasn't a complete waste of time.

Kos-Mos4211d ago

I don`t know if you`re worth the time to respond to so I guess benefit of the doubt is in order here.
Zelda is one of (if not the biggest) ground pillars to why you play games.

ChickeyCantor4211d ago

I'm fine with people not liking a certain game. To each his own.

But trash? Zelda games are well crafted and " credit where credit is due" is most certainly in order.

Besides you couldn't finish " it " ? Which game?

Ryto4211d ago

It was twilight princess.

I was so excited to play it with motion, that I got into a frenzy and when I finally got the wii and game - I just didn't like it, it felt.... Wrong.

I was going to get the cell shaded zelda game, but after TP I just didn't want to play!

I do realise that obviously the game series must be fantastic to have lasted so long, but to me, I just didn't like it all.

ChickeyCantor4211d ago (Edited 4211d ago )

You are basing your opinion on ONE game that tacked on motion controls for a big part. It's really not a reason to call Zelda trash while all the other games play differently.

Skyward Sword, the cell shaded one, which does motion controls far better plays absolutely different.

I absolutely recommend Windwaker ( another cell shaded one). Twilight princess is not my favorite either.

t0mmyb0y4211d ago

You realise that it was originally a Gamecube game and it was ported right?

80°

Zelda Could Introduce New Features By Bringing Back A Controversial Character

Screen Rant, "The return of one controversial character could have an incredible effect on The Legend of Zelda, prompting the introduction of new features."

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screenrant.com
H979d ago

Honestly I really changed my mind on Fi with the remaster because they didn't make her interrupt your gameplay every 5 seconds, that drastically changed my views on her

Inverno78d ago

Technically she's in ToTK but obviously can't take any other form than the sword she was made into. Also the companion feature has been done plenty of times in Zelda, I don't think it'll add anything new. If anything should be brought back it should be the Minish.

100°

Directionless Modern Zelda Should Return to its 3D Roots

Matt from We Game Daily writes "The Legend of Zelda series has gone in a different direction. One which, try as I have, I just can’t get on board with. Here is why I think Zelda should return to its 3D roots."

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wegamedaily.com
CrimsonIdol109d ago

Amen! A good, tight, Zelda game with a focus on dungeons and puzzles. Let people have the new style Zelda if you gotta, but let us have the OoT style games too. That's not without precedent either, the handheld 2D Zelda's in the style of A Link to the Past etc have coexisted alongside the 3D Zelda's before

FinalFantasyFanatic109d ago

As much as I like BoTW, TotK, I need my traditional Zelda games as well, I could not endlessly play the open world Zelda games, plus it's harder to keep those fresher than the traditional games.

Eidolon109d ago (Edited 109d ago )

BotW was just as fresh to the franchise as OoT was. TokT was great but the next LoZ would have to move from that formula to be fresh again. There's only so much they can do with the hardware. I think they focused too much on making the world big instead impactful. I felt the world was sort of empty and repetitive in TotK, sure there was a lot to do but no more difference a Ubisoft game..

anast108d ago

I wouldn't worry too much. Nintendo knows what they are doing.

Ristul108d ago

Wind Waker had a perfect balance of open world and a cool, well hand-crafted design. Maybe try to keep the open world but put in effort to make more memorable story driven quests and locations.

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70°

Zelda Fan Brings Godzilla to Life in Tears of the Kingdom

A fan of The Legend of Zelda has recreated the iconic Japanese monster Godzilla in Tears of the Kingdom using the game's Zonai devices.

Knightofelemia146d ago

I like it would also be cool if some created Dragon Caesar in the game I would love to watch the two going at it.